since upgrading to the current 12.0.52 release, the cycle is not respected anylonger, meaning that although the loop is engaged, the track just plays on as if there was no cycle activated.
First I thought I might have engage video mode, but I didn’t. So, what’s the deal? Is this - yet again - a known bug?
This also happened to me once yesterday. I thought I had imagined it. But now I read that it also happened to someone else. It hasn’t happened since. And I hope it stays that way.
In my case it’s when you open a project that was previously saved with the cycle enabled (purple color), the project doesn’t cycle, however when toggling the cycle button in the transport, cycling works as intended.
The cycle will be deactivated when a saved project is loaded, which had the cycle active, but it still shows as being active on the freshly loaded project.
I have to de- and re-activate the cycle to make it work again.
I have now been able to recreate the bug on my end:
If I set a range smaller than 2400 samples, the cycle mode is ignored. This could fit well to the circumstances when it happened to me the first time. Because I am currently aligning events. To do this, I usually zoom deep into the waveform.
As soon as the locators span a larger area, it hasn’t happened to me yet that Nuendo ignored the cycle.
If it really only affects cycles smaller than 2400 samples, I can live with the bug.
I would have liked to make a video recording of it. But when recording with the gamebar in Windows, the cursor is not recorded. But without the cursor it is difficult to see the problem.