Add empty space at the end of a clip of audio

I just switched from Sonar X3 to Cubase 12 pro. I have a situation where I want to slightly fade a lead track track out (one that was previously recorded on Sonar and bounced to where the clip cuts off right where the audio stops), but not entirely fade it to zero, fade it to where at the end it’s minus a couple DB with a gradual tail off the way a fade works. On Sonar you can just pull the track out with no audio, but not on Cubase. I even tried gluing a portion of blank space taken from another track, but when I did that, the fade option went away. Any ideas?

Hello and welcome,

in Cubase an audio event only shows what is existant in a file (a clip to be precise). Thus you cannot add silence by simply moving the event border.

  • Either you use Render-in-Place to quickly make a new audio file and a new event. Make sure to give it a tail with the length that you desire.
  • Or you can make a new file and event by right-clicking the event and select “Event to Part”; afterwards change the border of the (now) part to your liking, then right-click again and select “Bounce Selection”.
  • Or you can use the track’s volume automation to create the fade independent from the event.
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  1. Activate the [RANGE TOOL]
  2. Select from the beginning of the Audio clip and drag a range to your desired end point.
  3. Audio > Bounce Selection (Replace Events > Replace)

This is how to extend an audio clip correctly.

Cubase can only Bounce Select audio, to Bounce Select silence (an area with no events) You would need NUENDO.

Good suggestion. Instead of creating a part around the event with the desired length as I suggested in the second point you can also use the range.

Small transfer from other DAWs terminology to Cubase lingo: You do not select an audio clip but an audio event.
The bounce also does not extend the clip but creates a new audio clip with the new audio event showing 100% of that clip.

I get confused sometimes, i also use Ableton 12 in there Project window they call them Clips, often i get Cubase and Ableton muddled, even hotkeys.

Although Cubase/Nuendo do have clips, they just exist in the Media Pool.

Cubase/Nuendo Audio Events are just reference shells for the Audio Clips in the Media Pool which reference the Audi Files in your root Audio folder. Steinberg designed a trinity file system regarding audio, most other DAW’s use a double file system.

Cubase/Nuendo
Audio File > Audio Clip > Audio Event

Ableton
Audio File > Audio Clip

Don’t worry : I’m using Cubase rather regularly, since Cubase SL2 (circa 2003, I think), and I still haven’t figured out what are the true differences between an audio file and an audio clip… :sunglasses: :blush:

In Nuendo and Cubase, audio editing and processing are non-destructive. When you edit or process audio in the Project window, the audio file on the hard disk remains untouched. Instead, your changes are saved to an audio clip that is automatically created on import or during recording, and that refers to the audio file .

The Audio you see in your project window is a Audio Event or Events inside a Part.
These are just placeholders, referencing the clip which is referencing the file in the root folder.

Its a triple system, that allows for Cubase/Nuendo to kind of function like photoshop, for audio.

! Unless you write over or delete/trash the origiinal.

Hi, @Electrocyde, and thanks for chiming in.

The reality is that I knew already almost what you (and others, on the subject) have stated many times, except that one, which I don’t get :

Why not another file directly ? Because what I see in the Pool window, in the Audio subfolder, are all audio files (with a .wav extension) and strangely, most of them are related to eventual edits that I could have done on audio material previously existing on some audio tracks.

So, where are the so-called ‘clips’ ? :thinking:

Cubase/Nuendo project

What you see in the Audio folder = Audio File
What you see in the Pool Window = Audio Clip
What you see in the Project/sequencer = Audio Event

Hi, @Electrocyde
Since, I finally got it after having taken a closer look at the pool window where indeed, I sometimes have different clips listed and pointing to the same .wav file, after a not bounced audio process.

Usually, I almost always create a new file after a bouncing/DOP attempt - a more or less paranoid mindset which says in the background to preserve everything in a project, especially original takes. Consequently, my pool window is usually full of clips which point to their own audio file.

Beside this, I guess that what is known as ‘clips’ are actually saved in the project .cpr file itself, with the audio processes applied codified in a way or another.

At this point, I remember having a rather heated exchange with @Johnny_Moneto via PM, on the subject. My apologies to him, with too much delay - I must admit that I was wrong.

Cheers,

Glad, it “clicked”. :grinning:
In the mean time there is also a video on YT from Lanewoodstudios shedding some light onto the topic:

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Audio Files and Audio Clips

In Cubase, audio editing and processing are non-destructive.

When you edit or process audio in the Project window, the audio file on the hard disk remains untouched. Instead, your changes are saved to an audio clip that is automatically created on import or during recording, and that refers to the audio file. This allows you to undo changes or revert to the original version.

If you apply processing to a specific section of an audio clip, a new audio file that contains only this section is created. The processing is applied to the new audio file only, and the audio clip is automatically adjusted, so that it refers both to the original file and to the new, processed file. During playback, the program will switch between the original file and the processed file at the correct positions. You will hear this as a single recording, with processing applied to one section only.

This allows you to undo processing at a later stage, and to apply different processing to different audio clips that refer to the same original file.

You can view and edit audio clips in the Pool.