Im recording multi-tracked (real) drums and am a reasonably competent drummer - but my kicks are rarely exactly where id like them to be, so I have tried various slicing/quantizing tricks within Cubase (Pro 10) on my PC and Im still not able to get to where Id like to be. Im playing metal and a lot of what Im playing straight forward 16th note double kick patterns, so usually Im trying to quantize to 16ths.
I record my tracks with group editing turned on and all tracks are in a folder. I edit the hitpoints on the kick track, the snare track and maybe a few other tracks (toms, hats), with the highest priority (five *****) going to the kicks. I dont attempt to time align/quantize the entire song - I break the tracks into sections to minimize confusing the system Then I hit slice, quantize to 16ths for the selected section of the song (all tracks are processed) and i cross fade using equal power… and the result is not very useable unfortunately… what i mean is, is that the quantizing moves the beats to some weird sounding location in time, ive tried using 32nd notes - no luck (and dotted notes etc). I noticed that some of the hitpoints weren’t always in the right place so i edited hitpoint locations in the hope that may help, but no luck.
Ive watched a bunch of YouTube videos on this topic and cant spot why its not working for me… maybe it works better with simpler drum patterns only… Ive tried recording some tests with 4/4 beats and it seems to work then quote well…
A separate issues is that if im tracking drums with the lanes turned on for multiple takes, the slice/quantize thing doesn’t work well and seems to confuse the hell out of cubase (and me), so using new track versions seems to be the alternative… anyway, thats a secondary problem. Id really like to get it work with the 16th note kicks and help me produce better drum performances. Of course I could practice for ever and not need to do this - but I dont have the time