Sounds like you need to be clear in your use of the word bounce.
Cubase has Bounce, Render In Place and Export, all of which can create new audio files and events in the project for you. Bounce is where you select a number of audio events and the raw audio becomes a single new raw audio event (file). The next is Render In Place (RIP), which can do the same thing but it can also include the FX that’s on the channel, or the channel volume, automation, mix bus effects, i.e. it can render various places in the signal chain. Export is for the main outputs (i.e. whole mix) and can also do individual channels as well (e.g. to create stems).
The reason I use Bounce is because I don’t want to include any FX, I just want a consolidated single audio event. In general I don’t use RIP, I prefer to run the FX in real time. Sometimes if I mix at another studio in ProTools then use RIP or Export to stamp a specific effect into the audio or to fix some automation. Saves me setting it all up again in PT.
Hitpoint detection, yes, this is known to slow things down, I always have it disabled.