I’m interested to know how C8 determines the buffer used in Asio Guard 2?
My understanding for the original Asio Guard was that the playback buffer was 4 x the buffer set by the user. So if the user set a buffer of 64 samples (which would be used for all record-enabled tracks), the Asio Guard buffer (for all playback tracks) would be 256 samples.
This was great progress compared to needing to run everything at a single buffer setting! However it was still limited compared to say Logic Pro’s playback (“process”) buffer, which could be set to 2048 samples even when the record buffer was set as low as 32 samples.
So… I’m interested to know how Asio Guard 2 approaches this, and whether the equation has changed to something like 8x or 16x the record buffer!
Looking forward to any info you can provide!