Atmos Objects and Grouping/Panning

Unless I’m missing something this seems pretty straight forward.

I created a Quad Group that goes into the 7.1.4 Group.
I created a mono audio track that goes into the Quad Group.
I created a stereo audio track that goes into the Quad Group.
I created an object in the renderer dialog and chose the Quad Group as a source.

(By default this took all four channels and spanned them across four available objects.)

I then just increased elevation to maximum on the Quad Group’s panner. Now those four channels hit the top channels only.

I can now pan the audio tracks as expected. The mono can pan into the Quad group to any individual channel (and thus top speaker) or a combination of them, and the stereo track is easy to keep ‘locked’ in stereo by simply using the knob for front / rear to move the sound between the front pair and the rear pair.

I think that’s what you were looking for, no?

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