Audio / Bounce Selection

I’m noticing that when bouncing my edits into a new audio event, muted events become unmuted if they are “in front” at the time of the Bounce.

For example, I create a composite from the lanes within a vocal track. I decide to mute a part of the vocal performance. When playing the composite, all is good. When I select all events and Bounce Selection, the rendered audio event contains the part of the vocal performance that I had muted before the Bounce.

I don’t believe this is as intended.


Did you find a solution for this. I’m noticing this also. Ugh!

Same here!