Automatic Hitpoints - How much Resources?

How much resources does the Automatic Hitpoint Detection use?

Is it noticeable between enebled/disabled?

Thanks in advance…


It depends on the system specification, of course.

And how many audio tracks.
On a 100 track project with lots of Xfades it can make big difference.
And project size is another matter.

Thanks. I take it that it is nothing drastic, Or?

After calculated, is it held in RAM?

I just got to think about it, as I have turned it off in the prefs.

I just got some projects in, which I have to calculate and fix some tempo stuff in.

I will try it, and see what it looks like :wink:

Thanks again…