Okay so this is kind of a biggy, but it’s pretty much top of my wishlist for Cubase and has been since I started using Reason.
For those who aren’t familiar, in Reason automation is contained within parts, just like notes. So you can do things like copy automation parts from one parameter on one track, to another parameter on another track.
You can time stretch or reverse automation.
You can create, essentially, custom LFO shapes and then just duplicate parts to create repetition.
And most importantly, you can set a static/initial value, so when there’s no automation playing it will return to that value. So your patches stay in tact and only change when automation is present (rather than staying at the last received value).
Side note; you can alt+click any parameter to instantly create an automation lane for it. Might be another cool thing to implement.
I don’t know how feasible this is within the Cubase environment? Obviously you could do something similar with MIDI but it’s not perfect. MIDI doesn’t react anywhere near as fast as host automation. And you still have the problem of values “hanging” when the automation stops.
It’s pretty much one of the main things that keeps me using Reason for complex, evolving sound design over and above Cubase. Using those little fiddly automation points (that tend to change value as soon as you click/create them) is…well…fiddly To the extent that I tend not to use it unless I absolutely have to.
Anyone else with me on this?