Hi folks,
In order to reduce the amount of people suffering from RSI, Steinberg should take a look at other, more ergonomic ways of implementing editing in Cubase.
Steinberg could do a lot worse than checking out how Blender works with hotkeys & editing.
Here’s an example:
This is how Blender (if it was a DAW) would let you move the end of a MIDI note:
- You select the note (by rubber-banding it).
- You press (and hold) a hotkey on your keyboard.
- You move your mouse (without pressing any button on the mouse).
- The end of the MIDI note moves when you move your mouse, regardless of where on the screen your mouse pointer is.
- You release your hotkey and the action is complete.
This way of working greatly reduces the possibility of RSI and other input device-related injury and grief. As an experiment, try copying the movement described above, and compare the feeling to how it presently feels to perform the same action. You’ll notice that the Blender method feels a lot less tight and tense and more fluid.
Because you’re not doing tight little movements while holding a mouse (or trackball) button (or pressing down with a pen on a tablet). Also, you’re not required to navigate your mouse pointer to a very tight little spot (the end of the MIDI note) before moving it.
There’s a huge difference in the amount of fine motor control required between these two methods.
For those who don’t know Blender, they have an interesting philosophy around hotkeys. Instead of taking the attitude of “this is the way it’s always been so we can’t change it”, they come to the opposite conclusion of: “f@ck it, we’ll just keep improving it when we get new ideas, and people will get used to it. Or edit the hotkeys back to the old way if they want”. This philosophy leads to contant improvement and innovation, and is the enemy of stagnation!
Curious what others think about this!