Bass Isolation has improved greatly in SL-12 Pro

Some positive feedback for all the brilliant minds behind SpectraLayers.

SL-12 Pro is far superior to SL-11 Pro for overall bass-guitar isolation. There are still some ‘gaps’ that seem to appear for no reason in roughly 5% of the content I’ve processed, but 95% of the time the separation is excellent, including the higher-frequency aspects of certain bass-lines which in the past often became jumbled with similar guitar frequencies. Think of Green Day’s “When I Come Around” bass-line; bright and clear: This isolated very well straight out of the box, and needed only minor ‘clean-up’.

I want to keep this as short as possible. Some time ago, I left not-so-good feedback here in this forum regarding SL-11 Pro and its lack of decent bass isolation. That’s why this new review needs to be posted, because the SL development team really got it right in SL-12 Pro.

Just some kudos for everyone involved in SpectraLayers at Steinberg. You are definitely on the right track, and I’m personally excited to see what the next iteration will bring! :light_bulb:

I agree that 12 is a big step up when unmixing. I use SL in a way that is perhaps a tad unorthodox; I unmix the overhead mics for my live-recorded drums, into two layers: drums and bass. And I unmix live-recorded vocals. In both cases, the purpose is to get rid of the bleed from everything else that was playing in the room: guitar, synth etc.

Not only are the results I get with 12 much superior to what I got with 11. The whole process is also very much faster, and unmixing a 10 minute track takes about a minute.

The results with 12 are in fact so much better that I have been revisiting tracks unmixed with 11 to re-unmix them with 12.

Best,

Magnus

Agreed, while it does depend on the quality of the source material to a large degree, the quality achievable is approaching “magic” status, where, given a well-recorded live performance that hasn’t been subjected to lots of compression, I can hear fret noises, string buzz, slides and all sorts of nuance in the bass separation that make a performance human.

Since posting copyrighted audio is prohibited here, I invite anyone who is interested to unmix “Have You Ever Seen the Rain” by CCR. This is one of those examples that, while bass isolation should be cut and dry, EZ-PZ, has instead slipped through the cracks when unmixed on ‘high’ setting with all other settings at default/nominal.

It seems as if a threshold is in place that ‘ignores’ any bass notes above a certain frequency if-and-only-if no lower frequencies are present to accompany them. If your results are anything like my own, you’ll notice that the verses contain deeper, richer notes of lower frequency. More importantly, however, the upper range notes are also present during each verse. As soon as a chorus comes into play, the bass line shifts to playing exclusively in that upper range and instantly becomes lost in (mostly) the “guitars” stem. This is somewhat baffling when compared to my first example from Green Day, which isolates both upper and lower ranges cleanly and evenly throughout the entire track.

In “Have You Ever Seen the Rain”, at least to the human ear, the bass is very clear and easily distinguished from other instruments, so it would seem that it should be an easier isolation than the Green Day track, but… not so much, go figure. In the CCR track the bass is lost in “piano” (I won’t even get into piano/key/synth --which is terrible-- in this thread, because it deserves it’s own topic), “guitar” and “other” stems, leaving massive gaps in the “bass” stem.

If ‘vocal’ stem isolation can be so incredibly good, I wonder why these other areas (keys, guitars, brass,synth,piano), and in this case, “bass” stems cannot achieve the same level of consistency and excellence.

Just to stay clear, I’m not here to beat up on SL, I write this to contribute to its improvement. I’m always excited to see what is in store for SpectraLayers as the future unfolds. This is technology that was unimaginable in the days of play/rewind/play/rewind/play. It’s easy to forget that fact and allow SL to become mundane/everyday but cheers to the minds that created it, and which keep making it better with each and every new version.