I do a lot of ad music and exporting stems is a regular part of the job. Clients usually like 2-popped stems. With the batch export feature in 11, I could have a 2 pop on its own track that had solo defeat enabled (so it stays soloed as Cubase soloes the tracks to export them). In Cubase 12, the solo defeated track does NOT stay soloed when these stems bounce, therefore requiring me to add a 2 pop individually to each track before or after I bounce the stems. This is a huge time waster for me. Anyone found work around? I feel like this is a bug.
Could be. Can you create a precise repro in this format?
Isnāt mine in that format?? Itās in Cubase category with issue tag. Couldnāt find another post with this specific issue. Or am I missing something?
You are using uncommon names and terms. Itās unclear what you mean.
Do you mean āSolo Defeatā?
they means
Ah yes⦠solo defeat. Sorry. Iām going to correct my post.
To add some more evidence - I tried batch export again on a couple of other audio/buss tracks that had corresponding MIDI tracks that triggered effects on their respective plugins. For example, I had a MIDI track that was triggering a glitch effect in Artillery on a drum buss. In Cubase 11, I just put those MIDI tracks in solo defeat mode and when I export stems with the batch export tool, the MIDI channels reliably trigger the effects on the plugin. In Cubase 12, this does not work; the MIDIās solo defeat mode is not properly functioning on export. Same when I had a vocoder on an audio track and had a separate MIDI track playing the chords into it. When the vocoder track exported, it was silent.
Edit: My post has been modified to reflect the proper terminology!
This forum works best on Google Chrome. Try that if youāre having issues with some forum features. No need to re-post.
(I canāt use Firefox for some things e.g.)
I edited it. Everything should be correct terms now.
This is still broken on 01-18-23.
Do we know if this is still broken? 12/05/23
Still no news on this sudject with cubase 13??
Following here. I use solo defeat for similar reasons and I havenāt noticed a problem yet.
So youāre saying you want a specific track to stay open when youāre soling other tracks right? And this isnāt working as expected?
Does it visually look right? And itās just the exported file that is missing the pop?
Have you specifically attempted a batch export? Hereās an example if you wanted to recreate it. Imagine a simple session with 12 audio files that youāve composed/produced. The mixer has asked for 2-popped stems. So you add a 13th audio track, drop in a little pop 2 seconds before the audio and enable solo defeat on that track. Now, when you solo any of the other tracks, the 2-pop will always play. Up to this point, Cubase 13 operates as expected.
In Cubase 11, I could go to batch export, enable the full signal path for all 12 of my audio channels (remember, my 13th track with the 2-pop is on solo defeat). The channels would predictably all export with that 2-pop in place on every stem.
In Cubase 13, following those exact same steps produces those 12 stems with NO 2-pop. In other words, the solo defeat does not function as expected. However, when exporting each stem individually (not using batch export), the solo defeat DOES function as expected and the 2-pop is at the beginning as it should be.
For me, this is a huge issue, because my typical sessions might have more like 30 stems that are a mix of audio tracks and virtual instruments. Not being able to automatically add the 2 pop stem to all my batch exported stems means Iām stuck doing it the old school way - babysitting the session while I tediously export every single stem. Huge time waster.
As of 11-08-24 Iām still having this issue. I just bought 14, though. Letās see if they fixed it. I got my money on⦠no. Iāll report back here, though.