If it really is about the same material, but one part with ossias and the other one without – just create a copy of the respective Layout, and disable/enable ossias as needed in Layout Options.
You did a great job of illustrating the idea IMO - and the colors give me the idea that you might see a benefit in using multiple voices- since voices can be colored, to show yourself what you’ve done in any measure.
But I don’t know any method that won’t involve copy/paste from a master part, and then in the case of voices, delete all but voice 2 for example in measures 5 and 6 of part 1.
The mechanism for a player having multiple instruments doesn’t have anything you can leverage that will help you much - as it’s not meant to have music on multiple instruments at the same time. It would try to show both I think, which I can’t see saving you anything.
Quite correct : but I might be able to minimise the risk that the cut and paste operations mess up or otherwise interfere with the integrity of the piece.
I will post the best solution I can think of when I’ve got it. Somehow I feel that multiple layouts will assist me.
This issue is not that common. But it does happen to guitar orchestras because everybody’s playing the same instrument.
It “Sort of ought to happen” between first and second violins but there’s a an aged old gentleman’s agreement that the first violins will get most of the interesting stuff.
One approach would be to create two groups of three players each, enter the music for the mixed ability players, and only use cues for the advanced players. Then any changes to the music for the mixed ability players will automatically transfer to the advanced players:
In this example, the following options were changed from the factory defaults:
In Engraving Options > Cues > Design, set Cue note scale factor to 1.
In Engraving Options > Cues > Cue Labels, set Placement of cue label to Always above staff.
In Engraving Options > Notes > Stems > Stem Directions, set Stem direction for notes on the middle line of the staff to Use default direction.
In Layout Options > Players > Cues, check Show cues.
After adding cues, in Notation Options > Rests > Rests in Additional Voices, set Bar rests in cues to Omit bar rests.
To hide the cue labels, execute Edit > Select All, execute Edit > Filter > Cues, activate the Start text property, and execute View > Signposts > Cues.
Thank you so much. That looks like a brilliant solution.
I’ll let you how I get on applying it to a 12 minute 6 part work in a month or two’s time and if there any refinements to the process you have invented.