Anybody seeing this?
Take a drum loop several bars long and use an elastique setting to fit it to the project tempo - this will be chosen by default in C6 I think.
Loop it and playback.
Chop it up a bit - moves hits around to re-arrange the groove, copy a single snare hit throughout the pattern etc.
You soon run into disk read errors (you can see it on the little processor / disk read meters) and the audio glitches and stops playing back correctly.
Switch the stretching algorithm back to an old V5 version and it suddenly plays back ok again.
This is on a single track - the disk should be able to handle dozens (if not hundreds) of tracks doing in this, so why do you get read errors and playback glitches?