When I use the “link channel” utility to group some channels, it inadvertently links some of Cubase’s input channels and changes the recording level.
This has been happening for some time but so intermittently that I’m not sure in what version it started.
I use the main mixer for playback channels of all kinds (hide input channels). I used to create a second mixer that I used for input channels only (hide all others) but with only one video monitor, the Cubase mixer was too big (and the narrow view had issues not showing clip indicators) So now I use the RME software (DIGIcheck) to monitor my input levels. I no longer have the second Cubase mixer (inputs) visible.
Okay, so I’m doing an overdub with a client, Their track is recording. I often mix while they’re recording (adjust eq on other tracks or adjust playback levels, etc.). So, I have a row of audio faders in the main mixer for my virtual drum instrument (8 of them) and I want to link them so I can adjust all of them at once. So I select the first one, hold down the shift key (Windows) and select the last one, right click and select “link channels”. Great. So, I’m adjusting the drum level up and I notice that the clients keyboard track overdub is getting louder. I look at the project window and the recorded wave form is getting bigger. When the client was done with the take, I opened the second mixer in Cubase (the one I set up for inputs only) and notice that the INPUT faders for the keyboard tracks are not at unity gain but rather all the way up and they are selected and LINKED with the other faders. I didn’t notice this at first because the input channels aren’t visible. Needless to say, I had to do some slicing and releveling to make it right in the mix, all while the client was looking over my shoulder and asking what all that was about.
Anyone else notice this? Am I doing something wrong?