Can anyone explain why...

When Musical Mode is selected on any event in a project …why does the audio engine glitch when simply toggling the loop cycle on and off or adjusting it’s start and end points. Just one loop playing…no CPU hit at all…the audio playback glitches.

When Musical Mode is turned off…not active at all…no audio glitches occur.

So what exactly is the difference? The audio is stretched when Musical Mode is on right…so why should that cause the audio engine to glitch when adjusting the cycle range?

This is poor in my opinion. It sounds dreadful and unprofessional.
Screen Shot 2016-12-21 at 4.09.23 AM.png