Condensing even when pitch crossing is set

For some reason the condencing for clarinets are still condencing even though pitch crossing is set to max 1. How can i fix this? I want the clarinet parts to split in this place.

The number is the maximum for condensing to be allowed - if you want this not to condense then you need to set this value to 0.

1 Like

When setting it to 0 its still the same. Still condencing, very strange. Is there perhaps an other setting affecting this?

If you can attach a short example project that demonstrates the problem then we can take a look.