For some reason the condencing for clarinets are still condencing even though pitch crossing is set to max 1. How can i fix this? I want the clarinet parts to split in this place.
The number is the maximum for condensing to be allowed - if you want this not to condense then you need to set this value to 0.
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When setting it to 0 its still the same. Still condencing, very strange. Is there perhaps an other setting affecting this?
If you can attach a short example project that demonstrates the problem then we can take a look.