Core handling in coming updates for Win 11?

Hi,

I’m sorry, it looks like I mixed up this thread with another thread, where the update was relevant.

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Thank you, Martin, for clearing this up.

Fingers crossed that Windows core handling will be addressed in Cubase 15.

All the best,

Magnus

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The answer is just that – by any means necessary improve multi-threading performance in Windows based Cubase. If that means a total engine rewrite then it will pay off in time as CPUs have and are becoming more threaded. Yet I don’t want to keep having to buy new hardware simply for IPC gains on single core because Steinberg won’t make their code use all the cores already present more thoroughly.

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So, Cubase 15 dropped today. And as far as I can tell, core handling in Win 11 has not been improved. I’d love to be proven wrong…

I’ve been a diehard Cubase fan and user for 25 years. The only thing keeping me from abandoning ship now and switch to Reaper is that I really don’t want to learn a new daw. But come on, Steinberg has to address this asap now.

Best,

Magnus

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More proof for the urgent need for Steinberg to address this can be found here now:

I’d really love for Steinberg to comment on this, and do something about it.

/Magnus

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Hi. Has a cubase comparison test for Windows and Apple Silicon been published somewhere? It would be interesting to take a look.

So has the audio engine been rewritten now for proper core handling on Win 11? Nothing about that in the release notes, so…

Best,

Magnus

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So are there any new features in this update for musicians who play actual instruments? Like the ability to record multiple mics at once without having the CPU overload shut everything down even though the computer is only registering 15 or 20%. Talking about GPU efficiency and core handling.

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We record bands live off the floor here from time to time. Drums, perc, elec guitars and bass, acoustic guitar, lead vocal, bg vocals, keys, sometimes horns… we can be using anything from 24 to 32 channels simultaneously on the way in.
Cubase / Nuendo holds up just fine.

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I’ve been running a residential record studio for the last 18 years…I’ve been doing this without issues since Cubase 4. Windows 7

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Yeah like - Pentium 3 500Mhz, Win 98 Lite in a 95 shell. 256GB of RAM. Cubase 3.71. Two M-Audio Delta1010. Those were the days ‘eh.

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Hi Steinberg team (if You read it), but I´m quite angry. I always upgrade to newest version, witch cost me lot of money! In 13Pro was everything ok, but from v14, and now again in 15Pro I hear dropouts when using VST instruments (Halion Sonic, EZ drummer3..) I have Dell machine with Intel i9, 64GB ram, 8GB video memory, 2 SSD discs. I tryied everything and no change. Only one thing could help a bit, is to freeze the Instrument. But this is no solution. Why in v13 could be OK and in 14 and 15 not? Do You understand, that we buy Your sw to work with it?? Now is quite useless for profi work.

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I’m also waiting for more responses regarding CPU usage and stability for virtual instruments. See, unlike some wise-ass simply using multiple mics to record actual instruments, which is the least task-draining on a system that can be done with computers since the 90s, virtual instruments and plugins are where the real beef of the CPU situation lies. :laughing:

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Hey, we’re constantly working on performance improvements. It’s not about rewriting the audio engine, but rather finding better ways to handle specific scenarios.

Let’s take a closer look at the problem.

Can you describe the scenarios in which you are running into performance issues?

We’re less interested in theoretical max-out tests and more in real-life use cases.

And just a quick note: please keep things constructive and respectful. I’m here with good intentions and happy to have a productive exchange, but I’ll remove posts that are off-topic or inappropriate.

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In my case I often work with projects which consist of: Groove Agent 5, Halion 7 Electric Bass, Padshop, Retrologue, AIR DB-33, Loom, Piano, etc. Lowering the ASiO buffer below 32 samples result in drop outs and audio artifacts while the system resources are barely in use (CPU ~25%, RAM ~30%). I would like to be able to have it working when tracking guitars, vocals and other live instruments with the lowest possible latency.

Turning the monitoring on on the armed track makes a big difference to the ASiO sub subsystem usage. It happens even with empty inserts on monitored tracks. It’s also visible on performance monitor within one track project without any plugins used.

It wasn’t a challenge for me while I was using Cubase 10.5 on a mid tier, Windows 10 PC.

My current pc specifications:

Ryzen 9900X, MSI X870E Tomahawk motherboard, 32 GB Kingston 6800 Mt RAM, Asus Radeon 6700 XT, NVMe Kingston KC3000, Arturia Minifuse 4. Using UR22C makes no difference in this case.

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Hi Matthias,

Thanks for joining the discussion. So, when will Cubase’s core handling in Windows be addressed and brought up speed with Apple OS?

I love working in Cubase, but I don’t think I should have to use Audiogridder to circumvent Cubase’s suboptimal thread handling.

All the best,

Magnus

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Hi Magnus,

We are constantly optimizing our performance. Can you please describe the scenarios in which you are running into performance issues?

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Well, just now I was working (in latest 14) on a project where Asio guard is almost maxed out. In Windows’s performance monitor, I can see that cpus 0 and 1 are almost maxed out, whereas the rest of the cpus are at app. 30 percent.

Total cpu usage according to Task Manager for this project is not even 30 percent.

So, Cubase is not distributing the load evenly over the available cores of my i7 265K.

Best,

Magnus

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^ This !

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Hi, I use Process Lasso to exclude CPU 0 for Cubase for good. Helped me a lot.

Second - instead of Steinberg Power scheme I use QuickCPU app and use their max performance power plan and CPU settings. Asio guard went down by 50%

Third - for heavy plugins and instruments I use AudioGridder.

These three adjustments improved my Cubase performance significantly.

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