Hi, i stumbled upon a problem in last few pre releases, just figured it out now … When you replay recorded tracks thru global stacks (maybe also song stacks i don’t know) all seems fine while transport is going, but if you stop transport (or at marker end it stops) then cpu go at 100% load and stay overloaded even when you switch to next song, it seems tracks/plugins are not released or something similar. This doesn’t happen when you play stacks live (no tracks , or you have monitor enabled on track).
Maybe it is not noticeable if you have very low load, but i’m running a 50 plus plugins on 7 stacks project, it becomes obvious even at 128/256 sample asio buffer.
No problem while playing the show thru monitored/recording tracks, could be a problem if i/you have to play back tracks thru stacks ! See video:
Cheers, Ciro.
Cannot reproduce. And Youtube won’t want to play your video, no idea why.
I took the project you once sent, it uses global stacks and loads of tracks etc. But cannot reproduce it with that either.
However, missing some plugs so maybe for testing remove those and check if it makes a difference, Nektar 4 eq/compressor, Neutron 4 eq/compressor, and Auto tune.
If you have a sample project file (.vlprj) using the assets we already have, maybe can try to reproduce that way?
Hi @musicullum , got it!! It’s the Antares Auto Tune Artist loaded in insert 2 stack 2 And Insert 2 stack 3 , two instances. A difference from the version of the project you have is that i added a second singer, same setup of the one you have on global stack 2, just another stack with same plugins. So i have 2 instances of Antares Auto tune Artist running.
ONLY when playing recorded tracks thru stacks, not when singing live luckily, , if i stop the transport the cpu goes to 100%, then in this state, disabling both instances of Auto tune release the cpu and it goes < 10% (i tried disabling one at at time, but the cpu stays 95 - 100%). The plugin has a “use low latency” option, usually i enable it, tried disabling but same behaviour.
Without the plugin is all regular so it’s a plugin thing …
Ciao!
@musicullum , while the cpu to 100 is a Autotune plugin issue, i stumbled upon another issue only with my old project:
- video tracks don’t follow flexloop looping, While audio follows flexloop correctly, video tracks go ahead ignoring loops.
This happens on my old project, first song (intro) has a loop, ignored. If i make a new project from scratch it works normally … !!!
Attacched project file, if you can look at it.
yhanks, Ciro.
GATTABAND-VSTLIVE.vlprj (1,2 MB)
missing banner.jpg so I added some arbitrary jpg file. Cannot reproduce what you described…in “Intro”, it is just a static picture all along, so no way to even tell if looping goes wrong, it just shows that picture all the time anyway? How do you tell looping is wrong?
Oh - now I see, it plays the next clip…will check once again.
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Hi @musicullum , while i wait for a feedback on this, i noticed another anomalous behaviour that exists only on my “old” project, the one i attached here a couple post up.
audio multicore is unusable if enabled, everything crackles, even backing tracks. I tried a new project from scratch, added 7 live stacks, a couple audio tracks, a video track, a dmx track, many effects (8 instances of antares auto tune and 5 instances of amplitube, would never run smooth on single core at 128 asio buffer) , and it runs smooth and at very low cpu usage, as expected with an i7 10870H 8 cores 16 threads @4,1 GHz and 32 Gb ram on win11 (laptop gaming MSI GE66 10uh, in dedicated GPU mode with a nvidia 3080 16gb vram)
Tried to save a song in local mediabay from old project and paste it in a fresh new project, and it crackels again with multicore, runs only in single core.
As i would very much like to try to run the old big project in multicore, is there a way to do it from the old project without having to reconstruct everything from scratch? it’s 40 songs a lot of work…
Ciao, Ciro.
following this with my eyes