I have noticed a bug with the Binaural processing selection in the “ADM Authoring for Dolby Atmos” window.
When I add an object the default Binaural option is “Mid”, however, the sound that is being played after I choose the Source Track doesn’t have any Binaural processing, only plays on stereo, so what I have to do is to change in Binaural to any other option (like Near or Far) so the Binaural sound/processing becomes active, then I choose back to Mid option to continue doing the same workaround for all the objets of my project, which is obviously annoying.
I would like to know if this is a bug or an issue happening only to me.