To your inquiry, the instruction manual of the manufacturer says to plug it into my computer via USB and it will default to interface mode which it has.
Hm… I would double check everything, if you write back, try to use the exact naming of window titles and controls, there are many, and with similar names.
Appreciate your prompt replies. I’m not sure if I fully understood what you were asking were you referring to these windows? Sorry the forum only lets me input one screenshot at a time.
…and it won’t allow you to select the Zoom driver? I have not seen that happen before, but that’s what you’re seeing, yes? nothing comes to mind at the moment, someone else might respond though…
I’d also like to add that as one can see in “Studio setup > audio system > HW Sample rate” it says “44.100 kHz” where as the interface shows “Sample rate = 96.0kHz”. Just a few inconsistencies throughout however not sure how to modify some as the system defaults.
Now, when I go “Device manager > Audio driver > ZOOM R16_R24 Audio Interface > Properties > Events” one of the events is flagged as a warning stating “device not migrated”. Enclosed is the description.
Have you changed the zoom to another sample rate (44.1 or 48) and tested that way? I have a zoom l-20 and I’m sure there are restrictions on using 96. I thought it was for internal recording only.
the problem actually ended up being the steam wallpaper engine. Those wallpapers tend to come with looped audios that the user can mute. In any case as soon as I reverted back to a normal image the driver was able to be set in cubase! Either that or updating my nvdia game ready driver worked.
Thank you for all the responses, extremely grateful for the community.
EDIT: I’m not sure if Cubase has a limitation with other applications that are simultaneously using audio. Even when selecting the “Release driver when application is in background” option it still didn’t work. I tested this with Spotify and got the same result