@pkmusic Exactely the same behaviour I have over here.
It’s absolutely possible that a specific plugin or a combination are the culprit(s). But I have no idea where to start looking. Superior Drummer 3 could be it, but I don’t have another drumsampler anymore to try and check my routing with the multiple outputs in 6 groups going in two busses. I believe it could have something to do with multi outputs and a complicated routing together with a specific plugin, but e.g. removing all UAD plugins in those cahnnels and groups didn’t help.
It must be a nightmare to attempt to test software and factor in another 50% worth of foreign add-ons. Perhaps in the changes away from VST2 there is a memory allocation issue. It runs so well with the demo songs. Possibly on Macs this is issue is not as bad? Need a poll there . . .
Apple released a point update to Big Sur this morning. It’s now at 11.6.5. I performed the update. The random CPU spikes and related issues are not happening for me anymore. I’ve tried creating simple projects using VSTs like Padshop, Omnisphere, and Kontakt and I have not hit a random spike yet. Projects that were formerly spiking are not. (I do not use VST based multiprocessing if I can avoid it btw.)
I have no idea whether or not the OS update is related to the lack of issues, but I wanted to flag it for the group. Perhaps someone else can give it a try?
I have run across a different problem with Aggregate devices. It is not germane to this topic so I will post about that separately in the forum.
Hi @SledDriver ,
Multiprocessing means processing on multiple cores in the same time. When running the plugin or VSTi inside a host application - like, e.g. Cubase - the host is taking care for the multi-core audio processing . If a plugin is doing its own multicore processing, it is likely to compete with the sequencer’s processing threads which can lead to bad performance. That’s why Steinberg recommends to let Cubase take care for handling the processing and let the plugins’ multicore processing disabled - in case they offer to disable it (e.g. Kontakt or Halion have that option).
Having the same. Windows 10 (all current updates), Ryzen 3950X, Cubase 12.
My orchestral template worked fine in Cubase 11, but loading it in Cubase 12 causes huge CPU spikes making it unusable. Have gone back to Cubase 11. Disappointing for an ‘upgrade’ that promised to be faster/sleeker/optimised.
I’ve got Hyperhtreading on, but given it works perfectly at 128sample buffers on Cubase 11, I’m not sure that is the issue.
An Aggregate Device is a virtual device driver for Mac OS…with an Aggregate Devices it is possible to combine different physical inputs and outputs from different interfaces and treat them like one virtual device. The OS ensures the devices are synced and locked to each other. The DAW just sees and treats it like a single device.
It seems like there is a limit to the number of I/O supported in aggregate devices. The full question is here:
I have this issue too (and have raised a ticket to that effect). New project in CB12, 256 samples latency, single audio channel with either Amplitube 5 or Line 6 Helix Native and audio glitches continuously. I’ve reverted to CB11 for now as CB12 is unusable. Same thing works fine in CB11. Win 10, i9 processor, 32Gb RAM, SSL 2+ interface.
Wow! Using my Apollo Twin for my portable setup I’m always short of inputs. I can plug the Focusrite Octapre into the ADAT input but sometimes I only need two more inputs. Are you saying I could use my Focusrite Scarlett and the Apollo at the same time?
Thanks so much! I found the “create aggregate device” in Audio/Midi Settings. So cool! Never knew that option was available. I can deal with increased latency when recording just audio. Then switch devices to just the Apollo for overdubbing and mixing. Can’t wait to try this.
as this seems to affect only specific systems, we would like to know more about your OS, CPUs and VSTi/ Plugins which are showing this behavior.
Could you please all reply to my post here and list:
– your OS platform (Apple Intel, Apple Silicon, Windows)
– your OS version number (like Win 10.1809, macOS 11.6.4,…)
– your CPU model and number of cores
– does C12 always fail ? Or just from time to time?
– Sample Rate
– Asio Guard Level: Low, Normal, High?
– Audio Buffer size
– number of VSTi/ Audio/ Midi tracks
– VSTis in the affected project
Thanks very much for your support!
Test Engineer at Steinberg