This is a featureS request. Cubase could be much simpler to learn, without sacrificing functionality.
Ideas below:
I have been around Cubase since 1993, left it for real music in Cubase 5 (2009), now returning C15. I once knew Cubase 5 really well.
In the Past Cubase has undergone radical rethinks, Cubase for Windows (from Atari) Cubase Score, Cubase VST, Cubase SX, and a lot of ground breaking functions like Expressioin Maps, Audio to MIDI etc. This took courage and it revolutionalised the way we think about music and create it. We need ot do this again.
CUbase is TOOOOOO complex and not very helpful. This stops newcomes reaching ability - wjhich makes users fall away.
The upshot of decades of development is that Cubase is very hard to learn. The manual is now 1700 pages long and the number of functions are so numerous that even the manual canāt keep up.
I am defintely not saying that Cubase should have less features. I am not of the opinion that just because something is powerful and able, it has to be complex and if you like āaloofā accessible only to experts.
I have returned to Cubase in October 25, after a fifteen year break. Even though I had a solid grounding, things have been (rightly) shifted and enhanced. Iās been (and is) a struggle.
To develop habitual muscle memory is key. Also to avoid those Gotcha! moments when it is like you are in a dark room hunting and pecking, or simply do not know that you even need something - the āunknown unknownsā. How many users, for example, have spent hours mystified, because there is simply no sound? Why is there no immediate help, withiin the app to address this. We could have some kind of āLondon Transport Tubeā map, which shows where signals go, where they stop, and on click what to do about the sound stoppage, whetherv it is in MIDI routings, Audio connects, inputs, mutes, solos, channel allocations, channel routings or whatever. Aquiring this knowledge (solving silience issues) is currently a real challenge for users. There is no immediate help within the app.
A parsing of Steinbergās "usual queries, will revealv other such examples. We need the solutions to these Cubase-functional-queries, to be available immediately, where the problem occurs.
I have decided to deep learn everything. It has taken me 8 hours a day 7 days a week, to develop real understanding of functions and even now I have potholes, such is gthe depth of the potential of Cubsae 15. Only now am I just approaching a pro level - with important Gaps.
Some people may acquire tech knowledge much faster. I am a musician. I try to approach CUbase Musically but.. to use an analogy, I feel like as soon as I walk in the door, Cubase ripps of my stage tuxedo and replaces it with an engineers coat. The actual musical ideas I want ot express get sidelined - over and over again. Full, clickable mastery, is many months, even years of work.
What we need to be able to do is to cruise around, without going into contast diversions, but having materials available if we wish.
It seems to me that we have two giant changes coming. MIDI 2 (with full hardware support soon) and AI. What is going to happen?
Are things going to get even more complicated?
Letās face it, the Steinberg Manual is obtuse and dry. Reading it from cover to cover (which I have done) numbs the brain. Obviously it is like a dictionary. If you donāt read it you can get lost, if you do read it you can get throroughly confused.
I have found that using simple Google AI is much more effective. For example. I asked GAI " Why use Punch in and Punch Out?". The answer I got (as usual) was comprehensive and well laid out. Try it yourself. Using Google is much more effective like this. I even tried asking Google and āemotionalā question and the answer I got back, was right on the money.
Try this question in Google: āI am struggling with Cubase please help!ā
Across the web there are huge resources to help learners, but the issues are:
1] Are they available to the new user, do all new users know where they solution is? This can only be solved with the solutions available where the problem is. For example, how dfoes a user looking at 42.3.12.421 know that this means bar 42, third beat, 12th sixteenth note and 421 tics? This information needs to be supplied directly on the Transport Bar, in an intelligent and informed way. āAIQ?ā See below.
2] There is simply too much in the way of solutions on the web.. If you go to a restaurant and ask for a menu, you do not want to find 2576944 available dishes with 12345 recommendations.
Cubase needs to āAI thinkā about which context new knowledge needs to be available.
Things that a newbie might think were simple, become feindishly complex, crucially off-topic to creative musical activity, and can leave you on the floor desperately hunting and pecking.
For example. I just wrote myself an essay on MIDI recording. It is just about setting up a simple loop in Stack Recording. It only covers a quarter of the topics. Itās seven pages of notes so far covering:
Common Record Modes ,
Setting Locators,
Setting independent punch ins and punch outs
Lead ins and outs,
Looping -setting, activation,
Setting up Metronome
Count ins
Control Room
Understanding Cubase musical mode numbers.
Snap Functions
Record enabling,
Common modes,
MIDI modes,
Enabling read and write.
Revealing Lanes
making automation visible in Project Zone,
CCs in Key Editor, Showing Lanes.
This is a lot of learning for a newbie and even when one has accomplished a proper understanding of it, which can take hours, one has not really engaged in any musical activity in terms of end product.
There are similar barriers everywhere, no matter what the task. We all know this. Itās preventing new users climbing aboard, delaying creativity profoundly, and sending minds on engineering missions when they want to be musically expressive
Hypothesis: āCubase AI Learnā
In Cubase AI, there should be highly integrated help in every window, drop down list or Gui. This would be accible by an icon āAIQ?ā
I do realisev that the idea for integrated learning has been tried before in various applications across the internet, but now things can be different with AI.
Letās say you are in a window, Letās take a basic example first. Letās say you donāt really know your way around The Track listā¦
You see an Icon - āAIQ?ā you hit it. A Help window of a different kind opens up. AI driven.
It offers a basic overview of the track List, ways of customisation, what the buttons are for. It provides an introductory video of itās use in action. It provides access to utube queries and videos. It offers help with engaging with the Track List - for example - an actual step by step creation of a track - visually displayed, with strategic questions - verbally heard - āwhat color would you like the track to beā, then a video clipv of finding the color swatches and selecting. A ādress rehearsalā kind of idea. You get visual guided help, you get text help, you get common queries, you get text help, you get access to AI intelligent answers
AI can answer questions ofv emotional content. I am stuck ARGHH!. It can offer constructive comment and even counselling
I think the reader catches my drift. Sometimes I think more in Gaming terms about this. It is like the User is a protaganist and aquires tools, swords and magic wands, (skills) as they proceed. Cubase and music creation tools in general could learn a lot from encompassing Gaming design theory.
Imagine a protaganist call āProtoā. Proto begins life as a kind of faceless morphic human android. His adventure world is a virtual Studio called Cubase AI.
This last example might seem a little far fetched, i am sure, but what I am suggesting is more blue sky thinking about the help system in general. Making it so that the user is not in the position of being sidetracked into various non musical paraphenalia without on topic, relevent help immeditately in hand.
It could be possible (with permission granted in Cubase Prefs), for Cubase to send back activity data, which demonstrated where users struggle and or stop. If AI had access to real world experience within the app, it could offer ways for Cubase to improve and become more usuable
Z