I’m currently rendering a lot of projects with a bunch of plugins with some serious oversampling going on. 3 minutes song takes about 7.5-8 minutes to render on the overclocked i9-10850K.
Decided to look into the CPU utilization and it’s never been more that 20% and just a couple of threads. My PC fans are dead silent while RENDERING. This isn’t right.
I really want to find out what is the bottleneck here, as time is a precious resource and this kind of rendering eats a lot of it.
How can it be improved?
Is there something in the works for improving the current CPU utilization?
Why does every 3d or video rendering software utilizes CPU to the max and Cubase does what it does?