Cubase: Is it possible to slice audio on import? If not why doesn't it exist?

In some cases I import 100mb Wav files which gets copied to my audio folder.

This is a problem scince I only may want to import a slice of this audio.

On import, is it possible to slice the audio?
I may want to only import certain parts, to save memory and to not have all the stuff in my DAW i don’t need anyway.

It’s not possible (at least not via the audio import dialog).

Memory shouldn’t really be a problem even with a 100mb file. If you copy it to your project folder, it is of course more disk space, but i mean, we’re in the age of terabyte disk, aren’t we?

You could of course edit the file in a dedicated audio editor before hand.

Or you could import the file, cut the selection to what you want to keep, then do a bounce on that, and then remove the now unnecessary audio file from the pool’s trash choosing “erase from disk” or whatever it is called.

I’ve just seen that you can do a minimize files in the pool window too:

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I’m guessing because of my tape recorder history, I do pre-surgery outside of the 24trk on the 2trk.

In other words, if I’m intending to use a 20mb snip of audio from a 100mb larger snip for my 60-track Cubendo song, I’m going to close Cubendo…..open my 2trk….er….Wavelab etc….create the 20mb razorblade snip there, export it…..and then import “that” to the 24trk machine….er….I mean Cubendo project :slight_smile:

Nice, tidy, clean.

That said….I fully realize a lot of people nowadays have no patience for my approach. No biggie :slight_smile: :wink:

Get more computer memory, or cut the file in half before import, get a bigger hard drive, ditch the computer that you have, get a stronger computer.

I got 64 GB of memory, man… Running on an AMD Ryzen 9 system… Just a suggestion..

How many files of that size you have to deal with? You shouldn’t be running into memory issues unless you’re dealing with several GB (hundreds of it) at the same time. Even if you could do those edits, Cubase would still have the whole file on the project unless you bounce in place.

Slicing On Import may be a sensible feature request for the next update. Maybe a simple dialogue with the audio waveform and a couple of locators, an “audition” button - snip, save, and import into project.


For myself, I don’t use a lot of audio files, and those I do I edit with Cubase’s audio tools.

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it s not but the RAM

i don’t care about the ram

it s just that i load approx 1h of mp3 to wav into my project and it’s just a big file that i have to trim afterwards which is a bit nerve-racking and also exceeding the time scope of my production
maybe a pre-selection of the timeframe or for the needed bits from the whole sample would be quite nice..

but i’d be quite nice
since i don’t need one hour of track in my project, that i have to cut down afterwards and confusing my DAW in displaying the other tracks

well it’s not a problem you are working on one project per month or so..
but if you re importing and duplicating big files everyday, storage is getting sparse very quitly..
sometimes i just want to import 25secs of the 1h file and not creating a 1GB wav in my audio folder from a 100mb mp3 -

also for the UX it’s quite boring if you 1h of material displayed making your intial work looking pretty small :)))

the memory thing isn’t problem

but it’s not really efficient if you want 25secs of samples from a 1h 100mb mp3 getting converted into a 1GB wav or so

also in the terms of UX u are searching endlessly in the DAW for that one section you want to import and also have access to all the stuff you don’t need for you project

this doesn’t make any sense

I would request it as a feature to trim down or have kind of pre-processing of audio before import
maybe if it’s a dialogue being able to search keywords or certain voices..

think about it..

guess what i have 4tb and it’s not enough :smiley:

but i simply care more about the duplication and redundancy. lets say 1h of mp3 (approx 100mb) that it gets converted to wav it takes ruffly 1gb of space but you only need lets say 25sec of the original sample which is maybe a file of 1mb

that’s quite inefficient and unnecessary

also UX is quite bad

You’re using the wrong tool for the job. Select your required audio first (using any audio editor) and only then import them into Cubase (read about the Pool). From there, arrange them in the project.

hey. I think Greg covered this using Media Bay:

https://youtu.be/OiuAGItixjs?t=8961

2:29:22

Memory? The topic is storage, not memory.

I certainly hope your ssd storage drives are 8tb ..4tb….stuff like that.

If your hard drive is 64gb, that puts you in about the year 2003 :slight_smile:

Yep, same vote from me. Edit first, import second.

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This is the solution.

No I mean I got 64 go of RAM. I have a grand total of 20 TB of SSD hard drive space, so excuse you.

No all you have to do now is import. Import as…

Media bay sucks! It only detects Cubase loops and sounds and doesn’t detect anything else on other drives or directories. I’m pissed about this!