Could someone from Steinberg support help with this issue please.
I’ve recently bought Cubasis 3 for my Galaxy A90 5G and I’m running into processor overloading very quickly.
I’m using short test projects that are shared from my Cubasis 3 on my iPad Air 2 and while the projects are all fine on the iPad, they overload the processor on the Galaxy A90 5G almost immediately.
The projects are only using two instances of synths, both duplicated resulting in four instances in total with no effects or channel processing.
On the iPad the processing is around 50% but it maxes out on the phone resulting in complete failure of real-time ability.
The phone has a Snapdragon 855 processor which is more powerful than the A8x in the Air 2 and the phone also has 6GB of RAM which is three times that of the iPad, although I doubt RAM has any bearing on the problem.
Even if I do a simple mastering setup of a stereo file using only two plugins, the bus master and a channel EQ, the phone will hit maximum processing every now and then and fail to maintain real-time processing. The iPad doing the exact same thing isn’t even near half its processing limit.
Interestingly, there are no background running tasks on the phone but the iPad will still carry on working with a number of apps open but not running in the background.
Increasing the equivalent of the buffer on the phone will help to a degree but not completely but will also have an effect on latency. The iPad can be set to its lowest/fastest setting and still be fine.
I’ve also noticed that the iOS version of Cubasis 3 is listing CPU and DSP as the sources for processing, while the Android version is only referencing a DSP as the source for processing. It’s this DSP utilization that’s maxing out on the phone. What is this DSP that’s being used on each device? Are these true independent DSPs and why would it appear that there’s no CPU utilisation under Android?
Is there anything that I’m missing here? Like I said, these tests are only short light weight projects that I’ve tried for compatibility testing, nothing close to a full production with the mixer using any channel processing and the phone is failing very quickly and is, at the moment, unusable.
I’ve used Cubasis for some time now on iOS, it’s an awesome DAW in its own right and is also a great addition to my extended Cubase workflow on PC. So far, I’d have to say that I’m very disappointed with the performance of Cubasis on Android and it appears to be unworkable by comparison. Hopefully this is user error on my part.
Any help would be really appreciated.