When using cycle markers export and using a naming scheme with cycle marker name and a counter, the numeration says it’s going to restart every time there is a different marker name, but on an actual export, it just numbered all the assets in a progressive order.
Considering that the export queque preview shows exactly that, it seems like a bug that the final output doesn’t match the preview.
This would be an extreme improvement for many sound designers, especially game audio professionals. I can’t imagine anyone wanting it to work the way it works right now: A sequential list of numbers.
Despite all the advanced export features of Cubase or Nuendo 11, none really work for game audio where multiple variations of the same sounds need to be managed and named accordingly.
I have attached two images to show the preview vs the output: