I don’t like the restriction one bit, but have found I can make it work OK for my specific situation. I spend the majority of my time in the Key & Score Editors writing and was able to get Key Ed set to be light. The MixConsole is stuck on seriously too dark. But when I’m mixing I’m spending more time looking at my X-Touch controller (which oddly is permanently set to dark brown-gray, whats up with that?) rather than the MixConsole.
Still the question remains - why did they think this was a good idea?
I guess for me, as long as I can have the edit windows lighter with dark lines and I can lighten up the cycle overlay I’m fine. I do set the background to a slightly less dark aqua, but you can’t tell that it is on the blue scale unless you really squint. It’s just not quite as dark as the default stuff. My biggest complaint is that you can’t do anything about the horrid contrast on the mixconsole. I literally can’t tell what is selected looking there. I can’t use it.
This whole colour thing is a mess and needs to be revoked. Dark, light, x-ray…have it your way is the answer. Every display type ( eg. VA vs IPS ) come with its own set of characteristics, difference in viewing angle, dynamic range etc. In order to compensate for their respective weaknesses, full gamut control is a must. 903 it shall remain until this is resolved.