With Nuendo 7 we saw an attempt to tap into game audio, but what about VR?
Ambisonics has been adopted by the big players and is fast becoming the “defacto standard” for VR audio production: Google (ambiX Youtube content), Facebook (recently bought Two Big Ears and Occulus provides its own ambisonic based audio tool-set), Adobe also supports ambisonic audio, and there are many others. But when is Steinberg going to provide Nuendo with appropriate functionality to capitalise here?
Moves to support Nokia’s OZO audio (a €40,000 AV solution) doesn’t help smaller audio content producers who don’t/will not have access to this equipment and Nuendo’s rigid bus architecture continues to be a problem.
In terms of 3D audio, most higher order ambisonic (HOA) VST tools (there are now more available than ever before) are unusable in Nuendo. Higher channel counts per bus are needed, even the recently added 22.2 bus is sub-par at this point.
Is there anything in the pipeline for 7.5? Why is Steinberg behind the curve on all of this? I use Nuendo, and love it, but I’m really feeling felt behind here, if I want to get into DAW based VR audio content production I see no other option than to adopt Reaper (up to 64 channels on a bus) for this type of work, which is a shame.
Anybody got any views on this?