If I merge two drum parts into one part I might end up with, say, 2 kick notes a single tick apart. Delete doubles won’t catch this since they’re not at exactly the same position.
I don’t want to have to quantize the part, delete doubles, then undo the quantization, I just want to delete one of these 2 notes since it’s effectively a “double”, even though it has a very slightly different position. Is there a way to do this? I though the Logical Editor might be able to manage it with some use of “Last Event”, but I can’t figure out a way to do it.