Hey, learning to read the spectrogram and having a non-destructive workflow takes some teething.
I have explained my process many times here in this forum…frankly, I logged my progress here, so you can dig it up if you can stand it
My basic process is I make a mix to bounce from my DAW and work standalone in SL. I bounce one mic and name it LAV and the other I name RIFLE. Having a naming protocol is key and a folder structure…whatever your process…I’m picky and my filenaming works for me
In SL, after making safety copies and muting them; I run Unmix Noisy Speech on each mic which yields two layers:
Speech & Noise
I rename those layers to match my mic, so, for example
Speech_LAV (always magenta in my jobs)
REALIZE THAT
That unmixed noise layer has wanted speech and noise, so, I name that Noise layer “Good Nz”, so:
Good Nz_LAV (always Cyan in my jobs)
The Speech layer will have unwanted noise too, so same process for both layers
Then I create a new layer for unwanted noises (my syntax is Unz)
so, Unz_LAV (always yellow in my jobs)
Then, mute this layer to transfer the unwanteds to.
To clean out the unwanteds, I mostly use transfer at about 45%. I like the Size and Aspect Ratio settings for controlling the transfer brush area. I also use Marquee, Time Selection and occasionally lasso/ polygon
Working this way is non-destructive. Max undo in SL11 is 64 and you will run out fast.
I have found the most efficient way to set your target layer for transfer is to juggle the layers in the layers panel using the mouse…using the drop-down in the tool settings area can be a pain and it’s easy to make mistakes (get source destination layers incorrect).
So, to do that juggling, try to first move the destination layer to the top of the group and then move your source layer to the top afterward. This is because SL automatically selects the top layer in a group as the destination layer; unless the source layer is the top layer which will send the selection to the second layer in the group. Also, working by moving the source layer up to the top lastly, that layer will be selected.
Realize that the unmixed noise layer has plenty of voice remnants and you gonna need those to eliminate/ greatly reduce your artefacts. I’m getting maybe 1% artefacts in my work. If you try to transfer/ select>copy>paste those voice remnants back to the speech layer, that alone won’t be enough to deal with the artefacts…it might be, but I find just leaving the layers to export mixdown works best for most cases.
That said, I do often transfer remnants back to the speech layer; but typically I only use the selection brush and select the harmonics and shft+x them to the speech layer. I find the harmonic and freq selection tools create more problems than solutions. For example, a chuckle often finds its way to the noise layer…and plenty of other noises like waffling
I will stop now, gotta get to doing this kind of work now!
Also, getting your FFT and brightness settings is key.
I like my FFT at 2048
Max Amp at 0
Min Amp at minus130
Res at 100%
Refinement at x4
took me a while find those setting for me.
The one thing I didn’t mention was clone tool. I use the clone tool after removing unwanteds from the Good Nz layer. And that is “destructive” because there is no way to log those changes beyond creating duplicate Good Nz layer and a LOT of time consuming fooling around for pretty much zero benefit. You could “see” the cloned areas though in the Unwanted noises layer…but all the unwanted noises are there too.
I hope this helps