Greetings, All,
I’m working on a project that has involved a number of divisi changes. I’m currently editing and fine-tuning what divisi changes are necessary, but in the process, some music seems to have gone missing. I’ve tried reapplying divisi to the relevant staves to find it, but am coming up short.
I did manage to find, very curiously, an extra staff on a section player, which is not technically possible so far as I can tell (it’s definitely not an ossia, and it’s labeled “Staff +1” not “Divisi” - very odd).
My question: is there a way to reveal all staves (normal, divisi, extra) so that I can locate the missing music? I’ve tried switching the ‘hide empty staves’ option in Layout Options to ‘never’, but it’s not doing what I hoped it would.
Thanks as ever,
Joshua
Assuming that you might have hidden some of the divisi notes by inadvertently switching back to unison, you could temporarily set all string staffs to divisi ( the number of divisi staffs you remember to have used) for the whole piece, So that means divisi as from bar 1 first note and deleting all unison commands in your piece.
Perhaps also add a solo divisi staff as that might also rightly or wrongly contain notes which were hidden.
When you have found the notes, first add an additional divisi statement reflecting what you need at the start of each divisi section, move notes to the correct staffs if required and finally add the required unison statements at the end of each divisi section.
Thanks very much, @mavros. I’ll give it a whirl and report back.
Out of curiosity, do you have any idea how it might be possible that I added an extra staff on a section player. I certainly can’t replicate - but I did find some missing music on one of these errant staves, which is why I’m particularly curious.
- Create a single player with an instrument
- Add an extra staff
- Create an empty-handed section player
- Move the instrument from the single player to the section player, and the extra staff remains
I would guess this is unintended behavior; maybe step 4 should produce some kind of error like the one that shows up when you try to add a staff to a section player.
Thanks @asherber. It’s interesting to hear about this. I might have done this accidentally, but it seems pretty outside my usual work flow.
It’s hard to retrace your steps!