wouldn’t it be nice to be able to set a musically relevant repeat (=loop) section and the have punch in/out available as a subset of that section?
Just so that I can play several passes of something, hearing most of what’s already there and just replace a small part of it?
And: I think I’d also like to ask for a pre/post recording function for punch in/out in order to be able to connect a punched in passage better to the preceding and following parts. Makes sense? Just record a second or so extra as a head and a tail.
An alternative, and maybe better, approach would be to just have an option to make pre-roll/post-roll loopable (now pre-roll/post-roll is only valid for first repetition), when recording from Left Locator.
Locators and punchin range could then be untouched. Just preroll/postroll for every loop, if that option is choosen.
Well, the point is to have 2 separate loop ranges: one outer loop range for playing with one inner loop range for recording.
Actually, there’s an old feature request for this here:
Your second suggestion does not really make sense to me practically. Either you are in recording mode or not. How would pre-record work? But I understand what you’re aiming for. You could solve it by recording into another track with an extended punch-in range. Then adjust your timing/quantize as needed and move it to the intended track.
Starsprinkler ( ), thanks for the clarification on point 1, that exactly what I’m looking for.
About the second part of my request: Well, with a regularly recorded part I can just enlarge the event and find the best transition between it and he surrounding material. Would be cool to be able to do that with loop recorded or punched in/out material as well.
Well, I kinda expected it to work actually first time I tried…
Yup, we’re done here. Could just as well delete the thread…
And I really like the implementation of this, tried it the other day, and it feels like it’s been there forever, or rather, couldn’t believe we just now got this…
Anyway, awesome!
Benji
I truly hate this. How can I get rid of it and get it back to the way ti was. Now all my workflow is fucked and I have to go back to using mouse again… Is there a way of setting punch in/out to be equal to left/ right locators??
@homebewprod: Look in key commands: “Lock punch points to locators”. Set it to some key, hit the key, and the red punch in/out triangles disappear, because they’re now the same as the L/R locators again.