So I’m fiddling around with samples and I’m trying to compare the results with and withouth some effects. I ran into several different problems.
changes to playback:
when I play the part of my project containing the sample (solo), it takes quite some time until my changes inside the direct offline processing effects are applied. For instance a drum kick loops 3 or 4 times until I hear my effect settings. This maybe unsolvable and it’s probably ok that way, so I tried something else.
audition and bypass:
the audition function (the little play rectangle at the top of the DOP window) does what I need, I hear changes immediately. But: I can’t bypass any effects anymore, wether I activate the bypass button or deactivate it all effects in the chain are always active. That’s unfortunate, because I can’t easily compare anymore. But maybe that’s not too bad, because back to my first approach now.
I found a nice setting and can go back to normal playback. Very nice: bypass is working without delay, I can switch on and off and compare on the fly without waiting.
BUT: It doesn’t sound the same. Maybe it’s because some rendering quality issues, perhaps DOP’s audition doesn’t render full quality so it can be faster or I am missing something important here.
I tried to single this one out and put a single drum kick on a track, no inserts, equalizing or anything on the track itself, only DOP with frequency (the plugin) in the chain. Frequency definitely doesn’t get bypassed, because that sounds a whole lotta different.
Am I missing some quality setting in cubase or in DOP/sample-editor here, how can I check? I did export a mixdown and it sounds exactly like cubase normal playback, so something inside DOP is different. Any hints or suggestions?
I did this all over once again with reboot and fresh project and it’s not happening anymore. On my old projects it’s still there though. But my sound problem is probably not traceable.
Can I get the bypass inside DOP with audtion to work, or isn’t that supposed to behave the way I expected?