Sorry, can’t seem to replicate this.
But it looks like you aren’t using Time Correction, which makes that all of your files are indeed getting longer/shorter.
In that case, it seems logical that, if you make a certain part of your original file longer/shorter, the rest of the audio is affected too.
And this would have happened with the old fashioned Offline processing too.
Unless I am misunderstanding this …
yes it sounds like the pitch shift algo you are using is shifting the audio because the bits you have chopped up are actually still point to just one audio file even though they are separate events.
try bouncing the small bits first, then applying DOP.
Ive got a bunch of pitched down audio clips that I’ve copied, and want to remove the pitch down from. If I try removing the pitch change I get a clip 4 times as long with a load of random nonsense in it.
I have had this problem since Nuendo 8 when using Pitch Shift without Time Correction, or Sizing Applies Time Stretch, and then Undoing or Changing parameters of the processes in DOP; on all of my workstations. And it’s odd that this problem is not always consistent.
And many times, for sound design/editing reasons, we have to use this processes without Time Correction. So this was one of the many DOP related reasons why I continued to work in Nuendo 7 long afterwards. But now, that I moved to Nuendo 10, I have to live with it.
It’s like, you get some new shiny tools and processes that greatly improves your workflow on one hand, but have to waste time with workarounds for broken tasks that worked fluently before, on the other hand. Well, at least they balance each other, in the end.
Still, Steinberg fixed many broken DOP processes with the release of Nuendo 10, so let’s just hope they will also resolved this problem with a future update.
DOP just screwed me again, trying to add a pitch bend to a bunch of chopped up audio sections that already had pitch shift on them. At least I was able to undo it. I just need to remember that after every process i need to bounce bounce bounce bounce every individual bit of audio.
At this point I realise I’m just here to vent because Steinberg dont gaf, and waiting for some free time switch over to reaper.
Does anyone actually do sound design in Nuendo any more?
Yeah I do a bit of everything including game stuff (we know each other from Game Audio Drinks) and whilst I’ve been a massive advocate of Nuendo I haven’t upgraded past N7 because I can’t afford to have these sort of problems.
I’ve written on here a few times about my issues with DOP, as have others, and every time they’re either ignored or argued with and I really don’t understand why. You’d think such an integral part of many peoples workflow would be an important thing to either fix or provide a workaround for…