I made use of a steinberg offer and upgraded vom dorico pro 4 to latest version 5 - so far so good.
My problem:
Working with bigger orchestral files is very lagging. A note input is delayed by a second, copy and paste even more. Playback works fine though, but there`s no way to work with such input delays…
Same files work in Dorico 4 perfectly fine, no lagging at all, both NP.
Note: I use Win 10 on an Threadripper with 64GB and an RX Vega, latest driver.
Hi. Is condensing on? If so, turn it off until you are done with entering music. This does slow things down, no matter how powerful your machine is, because some calculations need to be done in series and cannot be pipelined.
Hi Marc,
Jes, condensing is off. Dorico 5 doesn’t switch it on by default, I checked.
The thing I don`t understand is: on the same machine in dorico 4 it works flawless but not in dorico 5 - the same file
For now I switched back to dorico 4…
That’s weird. The Team has improved many routines so that the software feels more snappy and responsive, which is exactly the opposite of what you experience.
Maybe you could share your project with someone from the Team (although I don’t think it’s the appropriate timing for that, given the activity increase in the forum those last four days…)
It’s with all my projects. The bigger, the more laggy.
If I switch the playback enginge from NP to SonicSE the note input lagging reduces about %50, the also the same with the VSL Template (full orchestra)- but not copy and paste, this stays laggy. Scrolling even with playback is no problem. Playback even with VSL works flawless.
I tried an orchestra project on my laptop - and have the same problem there! Note input lag about 7 seconds there! Switching from NP to Sonic reduces note input lag to about half a second, but copy and paste (two bars) stays laggy, about 7 seconds…
I suspect the issue could be related to the changes in the Qt application framework that Dorico relies upon. Dorico 4 was built on Qt 5, while Dorico 5 is built on Qt 6. Qt 5 uses OpenGL via ANGLE for its drawing and compositing, and Qt 6 uses a new approach bespoke to Qt called RHI. We have seen that on some systems, the new RHI approach runs much more slowly than the older ANGLE approach, on the same hardware.
What kind of GPU do you have in your machine? Have you got the latest display drivers installed?
I can’t see what version of DirectX is supported by the card, but from a bit of searching, it looks like your card should be capable of running DX12, which means Shader Model 5.0, and that should be sufficient.
I need to check with a colleague about how to force the Qt framework used by Dorico to fall back on OpenGL rendering, which might work better on your system. Please bear with me.