This has confused me for a while now. . . After I’ve sliced, edited and crossfaded an event, if I copy it and paste it later in the project, it pastes differently than the original. I have an audio event where a guitar played a 2-measure riff (call it “riff”), 4 times (totaling 8 measures). The two measure riff has two parts, I’ll call them m1 and m2.
The guitarist played the riff 4 times live and I recorded it
I listened back and identified the best sounding m1 and cut it
I did the same for m2
The riffs should start on bar 4
The m1 I picked originally started on bar 6. Not sure if this matters.
I cut at each note
I used slip-editing and crossfading to get m1 where I liked it.
It looks like this:
I made sure the first note of the m1 event was starting on a gridline
I selected all of m1, copied it, went to bar 60 and pasted
When I played it back, there were now 2 crossfades between notes 1 and 2. and my remaining fades are not right so the whole thing is garbage. It looks like this:
What am I doing wrong?
I’m wondering if I’m required to bounce before copying/pasting however, I’m planning to play around with different silences in the riff to make it sound like an intentionally harshly cut guitar sample. So, I want to keep each note separate, not knowing what the future holds.