I have a bug with Audio Warp. When I use Free Warp to tweak the timing of a part (these are tiny tweaks, milliseconds) I often get pops, cracks, or glitches on playback. I tried changing the buffer of my audio drivers, and there is no change. I doubt it’s CPU load related—this is a quasi-empty project. There are 4 acoustic guitar tracks and zero plugins. I have a Ryzen 9 5950X with 16 cores; it’s a beast. I had this bug in Cubase 12 and wondered if it was fixed in version 14. I installed a trial version of 14, and no go, it’s the exact same behavior.
When I start playback at 13.6s on the timeline, I get the pop/crackle at the purple line I drew, every single time. But if I start playback at 12.6s on the timeline, I hear no glitch—it’s perfect.
There is no glitch if I switch the algorithm to Standard. The thing is, Elastique sounds so much better than Standard; it has no noticeable audio degradation. Standard has a lot. The bug is the same for ALL the Elastique algorithm variants.
A search on the web and these forums shows this has been a bug since probably Cubase 8. It’s surprising it’s never been fixed. I was hoping 14 solved it, but nope, still there, still the exact same.
Here is something super weird: if I activate pre-roll and set it to 1s and start at 14.6s on the timeline, therefore making playback start at 13.6s, there is no glitch. But if I start with no pre-roll at 13.6s proper, there is the bug!
It would be awesome if you guys could fix this once and for all. It really feels like a bug with the software and not something wrong with my hardware.