Expanding widgets across multiple views:MCU

I am trying to improve workflow

As I move around the interface, I cant execute a shortcut for eg the sends in the channel inspector to open as firstly, the remote mappings only allow a toggle function and not an absolute open/close.

When mixing, a user can be either on the mixconsole or in the proj window or have an edit window open when adjusting a particular focused parameter. In this example lets consider a channel send

The point is if I press a hardware button (shortcut) eg on a control surface, I am now operating with a known and understood focus. Any “window” of information, whether that is the inspector/sends or the mixconsole/rack/sends or the edit window sends should be able to respond to my button press without me having to have a window focus etc. Its an absolute mode as far as the UI/UX is concerned. It would be so much easier if Cubase just had the window handles exposed to the operating system and we could just macro using autohotkey or similar and really optimise the user experience similar to Reaper

Also Im working across multiple (4) screens so this is important

Its not even possible to simply hack it by closing all sections and toggling eg the sends

aplolgies if I am missing something here

EDIT:
Here is prob a better explanation and perhaps give ideas to newer users with multi monitors. (just my idea anyway)

Cubase can nicely give 3 levels of focus to a channel
1, Overview (Mixconsole) when doing actual final mix focused final stuff or for topdown/stem mode.
2.General (Inspector) mode where you are possibly still at the mix console but you need to actually edit in a more focused way on a channel. ie when still iterating with the project window content/bottom up
3. Zoom(Edit Window) is for troubleshooting and deep checking of a channel but once established, unlikely to need this