Hey Rob and Wizard.,
The criteria on this one wasn’t a concert type three dimensional sound of the music, but for the music; to further the emotion of the scene without riding inappropriately on top of the dialog or any of the effects. Its not the same rules - Tire screechings, weapon loading, bullet hits need the space to express power and make you jump a little. I’ve heard some versions that did use that kind of reverb for example, and it sounds really weird in context - it makes the scene shift out of location, seem hollow like a play on the stage. IMO I probably should have made the sound more of a servant and less noticed. I’ve heard versions that sounded like you had the video sound turned nearly off and were streaming a different song or something while watching. Some whose bass made the engine sounds or explosions anemic.
Regardless, I really think any of that is (deservingly so) more a criticism of me.
I found nothing in Dorico that limited me any of those areas. There is nothing that I could have done better in a DAW because its a DAW. Barring a few built ins, I had the exact same palette of plugins/processing options/instruments to choose from in either tool. I chose not to use premium libraries and multi-mic positions for this purpose as it wasn’t part of the contest criteria. Its 27 staves, so 27 * 7 articulation or so per template * 3 or so mic positions with convolution reverbs on top is - - more than I had memory for. That would just as true in a DAW, and I should have that fixed in a bit.
But as it stands (however self serving) I think its at least good enough to be worth challenging the 50% comment. And I’m standing up for Halion -I really regret not spending a BIT more time on the sound quality for this one as SE alone can do quite a bit more with some attention. I’m going to stop treating it like Sibelius sounds.
Thanks for not killing me - this one of those I wish I hadn’t said anything.