Thanks for the feedback, Michael and Anders. Other people who read this thread and are heavy users of the piano roll and associated editors in Cubase, please keep the feedback coming.
Here are the things I use all the time in Logic Pro’s Piano Roll that I’d love to see in Dorico Pro (apologies if some of these features are already there and I just haven’t noticed!):
Logic has robust quantization options in the Piano Roll I use all the time - directly selecting a group of notes in a give region I’m editing and then setting whether to round them to the nearest 16th notes, swing values, etc. and also the percentage of 100% I’d like to move my performance to retain the “human” feel of the original input (but with more quantized accuracy). From what I understand, Dorico has the option of retaining the originally performed MIDI, OR “resetting playback overrides” to have the notes start times line up exactly with timing notated in Write Mode (but nothing that retains the perfect notation, but which then allows you to finesse the playback separately via quantization, other than by manually moving things note by note). For example, it would be nice to be able to have Play Mode set to show just played durations (as is now possible), and then to select those notes and have access to menu-based, more tweakable quantization options a la Logic Pro (including things like different swing values, etc.) that ONLY affect the playback (not the notation) (right now if I invoke the Quantization menu after selecting notes this way they also affect the way they’re notated, as far as I can tell).
Love the presence of the Velocity lane in Play Mode in Dorico (a great start). However, it would admittedly be EXTREMELY helpful if the actual notes displayed in Piano Roll were colored (as they are in Logic) according to their velocities (or to at least have the option to turn this on). For example, in Logic, very high-velocity notes are colored red, medium green, all the way down to purple. This allows one to look at a range of Piano Roll notes and immediately grasp what the velocities are. Logic also allows you to then select a range of actual notes and quickly raise their relative velocities up or down as a group, or set them all to the exact same velocity and then raise or lower them. Logic also has a separate Velocity Lane below this similar to Dorico’s, where you can further act upon the data. To this end, it would at the least be helpful to be able to grab a group of velocities in the actual Dorico velocity lane and with a key command set them all to the same velocity, and then raise or lower them as a group (right now it appears that all I can do is Draw new velocities across them with the Draw or Line tool, though this is certainly also helpful).
Just in general in Dorico’s Play Mode it feels like you could do more with the utility of color (much as you use it in Write Mode already in Dorico optionally to differentiate voices or show red notes out of range). To facilitate this, it would also (admittedly) be nice if there was much less “brightness” in Play Mode in general (understandable for more of a “notation on paper” metaphor but with Piano Roll I’ve often seen things against darker backgrounds when you have to stare at them for long periods of time and do “micro-tweaks”, etc.).
Would be helpful to be able to select a note in the Play Mode’s vertical “piano keyboard” (up the left hand side) and have all notes of that position/pitch be selected, as I believe others have mentioned (since right now this of course does nothing).
More quick “zoom” options in Play Mode. In Logic’s Project Window, for example, you can set a zoom level for a given track (by dragging the height to where you want it), and then have that zoom level automatically propagate to any other selected tracks whenever you hit “Z”. This sort of thing could be very useful for all of the Play Mode windows to zip in and out of them more quickly.
Just a few quick things -
Best and keep up the great work -
I think Dorico is on the verge of being the best option for notation composers looking for good mockups. Right now the simplicity of NotePerformer may still be more appealing to notation composers who are uncomfortable with MIDI programming, but soon, with a few well-constructed expression maps, the ability of Dorico to play well with the best sounding instrument libraries will put it over the top.
I am in the middle of switching my current workflow to load my orchestral template in Cubase, but control it with Dorico MIDI routing using virtual MIDI cables. I used to use Finale as the MIDI driver, but I think that time is over…!
As I continue to refine my expression maps, I will be able to apply them for all future pieces, until at some point I imagine my MIDI tweaking will be minimal and I’ll just be working in notation (as it is with NotePerformer)
Where possible, we have modelled the UX of Play Mode in a similar way to Cubase. There are some constraints though that are more difficult to work around. The scrolling behaviour is controlled by the underlying Qt framework and that’s harder for us to override to work in the other way, but it’s something we may look at in the future.
There are some other things though that do work like Cubase:
- Shift-G/shift-H to vertically resize the current lane (unfortunately ‘G’ in Dorico is used for note input so we can’t use G/H for horizontal resize, but you can do this with Z/X)
- Drag the bar/beat ruler vertically to zoom in or out
- Change the vertical scale of the piano roll. In Cubase there’s a scaler control in the scroll bar, but in Dorico you can shift-drag the piany keyboard vertically to rescale.
We do hope to add support for multiple automation lanes in the future.
Parts of this thread should be moved, I think …
For me, Dorico’s scrolling behavior in the piano roll is very practical. What I don’t like is that it’s the other way around in writing mode. That is annoying - is quite a challenge.
The ability to filter automation would be good. As an example, filter all velocities over 100 and set them to 105.
It’s very similar in Cubase. With [Strg] + [Shift] + mouse wheel (Windows) you can wonderfully correct volume levels, e.g. single notes of a piano chord. The volume of the selected events is shown in addition to the color coding during editing as a number - my most used function in Cubase …
If you want something easy to simply turn it on and start composing music without having to fight your instruments, I think note-performer is a good investment. It’s easy to use, and won’t shred your ears when you’re stuck in a room with it all day.
As for more musical and realistic mock-ups…we tend to crank these up while mixing, and the annoying flaws of ANY library can be exposed (they all have them). It’s the stage where we compromise, substitute, and spend as much time trying to remove/cover/substitute than we do thinking about how a ‘real musician with the real acoustical instrument would be doing this phrase’ (often using tricks that won’t be on the score, or are even quite different from what the written page says ‘in theory’ a ‘human musician on stage would be doing’).
For me, it’s still easier to not worry too much about the sound in Dorico (Or Sibelius, or Finale), and move to a DAW when the time comes. It would take me pages to list all the reasons why; so, the short version is this. When I want to compose and collaborate about the score itself, what matters is a setup that doesn’t disturb the creative flow, and goes easy on my ears. When composing, I’d rather have something that is clear at reasonably low volume, yet pleasing enough to sit there all day and work with it than have it be ‘realistic sounding’.
That’s often NOT what you want when doing a mix-down that you intend to master for distribution, that could get played in everything from cheap ear buds to tin button cell phone speakers. The libraries that are often THE BEST for getting a realistic mock-up, can shred your ears to bits, or sound rather ‘harsh/nasty’, during long work/composition sessions.
A top of the line DAW with top of the line features for working with virtual instruments was designed specifically to engineer sounds, with tens of thousands of bells and whistles especially for controlling every minute detail of what comes out of the speakers as quickly and efficiently as possible.
However, It’s not so great at notation (or attempting to interpret what we want it to sound like on its own). It’s not always the most inspiring thing to compose in, and have an ongoing working model to collaborate with others at the drop of a hat though.
Having said that, Dorico is getting much closer with each release to being a total one stop shop for working with virtual instruments. The playback feature sets have been taking rather significant strides with each release. Instrument libraries are also getting better, and their designers are becoming involved in helping them hook up with with the VST3 age and beyond.
Dorico is already quite good for communicating, collaborating, and getting your point across. If you’re willing to put a lot of time into tweaking the score, and the wheels and dials of your virtual instruments for optimal playback, it can already be done fairly well in Dorico, but in my opinion, not nearly as quickly and efficiently as in Cubase (assuming you know Cubase/MIDI/VST/etc. pretty well, and are making the best of its instrument and audio shaping features…so many details that can be done with controllers in real time, or with logical editors and such in minutes or seconds, that often take HOURS to sort out by hand with your mouse and bars/dots/lines on a screen).
In either case, there’s going to be a learning curve to getting realistic mock-ups (no matter how much you spend on instrument libraries). MORE than half the battle is in mixing, and dynamic control.
If working with traditional scores is essential to your work, or even if you simply find that it helps your creative flow to work that way, I don’t think you’ll be disappointed in Dorico in the long haul. Get your hands on it as soon as you can and start learning it.
Beware of the pitfalls of trying to be both a composer, and an audio engineer. Both are very time consuming, and require a different set of listening skills and flavors of patience/tolerance. The mix one goes for when he is sitting there composing all day is often WAY DIFFERENT from what you’d shoot for on something you plan to distribute and might be played on everything from ear buds to tin button cell phone speakers. It’s far too easy to ‘learn’ to like things that sounded good to YOU while sitting in that chair, in front of YOUR speakers, yet it sounds ‘terrible’ to people who haven’t been parked in front of your monitors with you all that time, ‘learning to like it’. Kinda like working a high school orchestra with terrible instrumentation, in a bad rehearsal room. Your brain plays tricks with you, that aren’t going on in the heads of others, especially the second you step into another room.
So…maybe it’s just me, but…
Keep it simple when composing. If it’s warm and fuzzy enough that it’s not shredding your ears, yet clear enough that you can pronounce the important phrases and ideas with relative ease, then you’re golden.
When you get ready to do a mock-up, change gears. Think musically. CHEAT! You can use tricks that you’d never put on the score to trick brains into thinking it’s more real sounding than it really is (layering/doubling/room noise track/etc.) Digital instruments and rooms don’t really work like real instruments in real concert halls and studios, and every set of speakers is different. In time you’ll learn that compromises or psycho-acoustical trade offs often have to be made between ‘realism’ and ‘musical/pleasing’. After all, you’re trying to get an orchestra sound out of paper disks…
Good advice, which I need to follow more closely. Thanks, Brian!
Just started diving more into Dorico 3.5’s Expression Maps/Playback Template functionality - definitely very extensive. But I keep coming back to the same question: is it “worth” the investment of time to try to get Dorico to behave like a “proper” DAW in terms of being able to easily tweak and get a realistic playback using my more extensive, sizable sound libraries, etc.? Or (after all of this), is it still better just to use a DAW to achieve my desired realism, export the project’s MIDI to Dorico to help create the corresponding score (if I need it for live instrument playback), then use Note Performer in Dorico for playback reference? Certainly, I’m still quite impressed by Note Performer’s interpretation algorithms and would love to be convinced that there is some equivalent, equally musically-expressive interpretation possible using my “better” samples in Dorico that doesn’t require a crazy amount of extra setup and programming time (time that I could otherwise spend just doing it the “old” way - in a DAW, exporting the MIDI to Dorico later for the notation component).
I also question the value of trying to achieve this in Dorico since I’ve lately also been doing detailed mock-ups in my DAW (Logic Pro in my case), exporting a stereo audio bounce and attaching it to a static video image, importing the same Logic project’s MIDI into Dorico as a starting point for the corresponding Dorico score, then attaching that video so I can combine the audio from my Logic session with what I’m doing within Dorico (for reference, and - in some cases, so I can get the best of “both worlds”).
But I AM, again, intrigued by the prospect of trying to do something completely in Dorico using my same plug-ins, etc. (instead of NotePerformer), if it’s “worth” it and people are finding they’re getting “mock-up” type results, etc., so I do welcome any further thoughts, with thanks in advance.
This interesting thread seems to have split a bit into two, namely a discussion about Note Performer v other VST’s and Dorico v DAW. They are linked by the theme of ease of use v best quality.
NotePerformer is easy to use because it’s (pretty well) fully integrated into Dorico. The major downside in terms of ease of use is the read-ahead latency which makes it impossible to play in a new track synchronized with the existing parts. A big plus point is the note duration automation but now in D3.5, we can automate this for all better libraries in the Expression Maps. Both will require a little touching up but as the Note Length feature develops, it’s quite likely to ultimately give actually superior results in terms of articulation choices (though obviously NP is so different in concept, it is a bit of an apples v oranges comparison). NP, as a number have said before, excels in instrumental separation in the orchestra mix and it’s not at all groundless to claim that it sounds more like a well-conducted real orchestra than most others. There is also a certain energetic dynamism with this library which makes it particularly useful for strongly rhythmical orientated pieces yet there is a certain amount of passion in the lyrical string sound as well.
The downside in quality is simply that on the individual instrumental tonal accuracy, it can’t compete with the more detailed purely sample- based libraries. I’ve found it generally unusable for chamber music yet in certain symphonic works, I simply can’t generate the drama any other way.
DAW v Dorico. As someone with no up to date DAW other than Cubase Elements 10.5, I’m not very well placed to comment. Certainly there are are still MIDI editing features yet to make it into Dorico but the question is, are they sufficient to spend time using two different applications which are so far not much integrated? My current judgement is probably not as Dorico increasingly has its own playback features, particularly with 3.5 which don’t feature in a DAW. DAW’s are ever more devoted to audio processing and overall studio production and those who require this will no doubt continue to use a DAW.
The short answer (at this time) is that for fine control over many controller or VST lanes, YES.
Cubase 10 (yes, even the Elements version) has some of the best MIDI editing capabilities in the industry. In time, the Dorico play tab, in combination with lua scripting abilities may catch up, but for now, the difference is huge.
Imagine you want increase the velocity of every note that falls within half a second of beats 2 and 4, from measures 17 to 30 by a random amount between 10% and 20% of the current value.
In Cubase you can build a ‘logical editor’ that can do this in less than a minute. (Dorico will probably be able to do this someday, via lua, and tools added to the play tab, but it’s not there ‘yet’).
Now imagine you want to do a Trio section for a march where the melody will rise in volume as pitches to higher, and lower in volume as they go lower, and you also want to fire a couple of CC’s that will change the attack style on every note with a duration of less than a full beat.
Again…you can do this rather easily via automated processes in a good tracking DAW. Logical editors make quick ‘batch work’ of tasks that can take many hours attempting to do one note/event at a time with your mouse and keyboard.
The keyboard editor in something like Cubase is very advanced in terms of the ability to lasso and edit/scale/side/normalize/quantize/dequantize/etc. batches of events in one relative move. Dorico’s play tab isn’t quite up to that level yet.
The percussion editor in Cubase is truly amazing. It makes quick work of getting fine control over every event and velocity. Again, you can also apply logical editors to these tracks.
There’s a whole lot more as well…the ability to work with sysex data. Having fine precision control over things like rpn/nrpn manipulation.
I do understand that expression maps are one way in Dorico to sketch in some pretty good defaults for articulations and other expressive information…but every score is going to have unique sets of needs. What works great for a baroque concerto can sound like garbage with a Romantic Tarantella. So…until Dorico sends tempo information and such…and instruments come along that can get and use things like tempo, style markers, etc…and expression maps get smart enough to go there, it can require MUCH manual labor to fine tune expression maps to go well with different types/styles of music.
With Cubase Pro, you can also opt to keep your controller data in the form of VST Note Expression events that are ‘note bound’ rather than raw channel CC data. It’s pretty easy to convert controller information back and forth as needed. How is this helpful? Well, it’s easier to move notes around, do custom grooves, and more…if the expression data is note bound rather than channel bound.
Real Time expression control…
For some types of scores, there’s no substitute for just muting out whatever the score interpreter engine did to some phrases in terms of expression data (subtle dynamics, smooth crescendo effects, etc.), starting a new track dedicated to controller data alone, and recording that expressive data in real time…with a wheel, breath controller, whatever. A tracking DAW makes it bonehead easy to punch in/out and cycle takes…after a few passes your bound to get one that fits…and you can save your variations of expressive data, even cycle among them at random, and so forth.
In time Dorico will get smarter and smarter, and offer a wide array of groove tools and templates, but at this time, if you truly want fine control over the groove of a piece, or sections of a piece, a good DAW (and practice with its groove making/editing features) can make rather quick work of it.
If you also need to sync your music up to video, game engines, audio tracks, external hardware, lighting rigs…the power tools in this area for a high end DAW like Cubase or Nuendo are simply amazing. Cubase (and even better, Nuendo), has the tools to set cue points, and auto stretch-shrink tempo to hit cues with precision.
Monitoring and Mixing…
The audio matrix is far superior in terms of how you can hook things up…route signals…drop in plugins to get data about the mix to scientific precision, and more. Group buses, the ability to bind groups of faders together and automate those in real time, and more. The box of processing plugins is going to be more loaded as well.
Again, a good tracking DAW is more receptive to being ‘remote controlled’ using your favorite controller devices. Nice to be able to try things in real time…and keep up with all your takes of everything you do on the mixing consoled to later edit and/or choose the best one.
Cubase has been around almost as long as the MIDI standard itself. It supports hardware and sets of instruments going way back to the late 1970s and early 1980s. So much of what Cubase in particular can do, even today, on a modern PC or Mac…other DAWs and/or Notation packages never have been able to do, and never will.
If you require surround sound…again, Dorico isn’t ready to tackle that beyond some basics yet.
Finally, when it comes to doing the master mix-down, and even mastering an audio mix…the assortment of tools in a higher end tracking DAW are going to much more complete.
Don’t get me wrong, a rather large number of people don’t really need, nor care about super high quality mock-ups. If it’s good enough to compose with, and get the idea across…many will be more than happy.
For high end mock-ups, mixes, and mastering, it’s probably going to be a while until Dorico’s play back engine, mixing console, and editing page(s) catch to what a good tracking DAW can do with relative ease. I think we’re a few years away from Dorico being a true one stop shop for this type of user. The main factor being…how much is your time worth? Once the score is done and looking perfect…then the issue becomes…if a sound shaping task takes several hours in the Dorico, or Sibelius, or Finale, etc., but you can do it in 2 or 3 minutes in a tracking DAW…well, it’s worth it to move the project over and get to work.
This is the ultimate question I’m asking myself as Dorico increasingly adds DAW-functionality (including better Expression Map control and Playback templates, etc.) to the program. It just feels like the combination of using my DAW (Logic in my case) for detailed mock-ups, exporting MIDI to Dorico to do the score (with Note Performer as reference), feels infinitely faster than trying to get Dorico to program my DAW virtual instruments effectively from the start instead. But I’d love to be proven wrong by someone who has truly found a way to program their DAW’s effectively/expressively right in Dorico in a manner that feels at least competitive with working directly in a DAW, and also in a manner that sounds better than just using NotePerformer in Dorico (I’m also exploring the different viable ways people work since I’ll be teaching a course related to this in the Fall )…
There are a lot of examples and challenges from Brian here and, rather against my better judgement, I’ve decided to rise to the bait just a little…
- The logical editor in Cubase can do a lot and by downgrading from Studio, I’ve lost it. The random presets which replace it are largely a waste of time. However things like random variations in duration, pitch, dynamics etc are supported to some extent both by Dorico and by the competent VST’s like VSL. Things like rising in dynamic as you go higher and falling as you go lower --well there are hairpins for that can be matched exactly to the music and easily toned to the exact context. There are some situations where a good logical editor could come in useful but unless the Cubase one has had a major facelift in recent years, it’ll still be klunky and far from user-friendly imho
- Piano roll editor. Yes, here Dorico lacks elegance but with v3 and especially 3.5, the functionality is already close to being fully serviceable (even if probably still behind my Atari’s Cubase 3 in around 1993 but you can’t have everything )
- Custom grooves, stretching/shrinking tempo. The former is a big area of Cubase expansion at all levels. But it’s of little interest if you write “straight” music. If you’re going to write film scores or anything that must fit in to exact time points then you still need a DAW. For me, even small changes to tempo can totally ruin the music.
- Monitoring and Mixing --well my understanding of this is rudimentary at best and need equally so.
- I do need high quality mock ups. Most of us who try to write serious but non-commercial music will probably not have the chance to get orchestral work performed by a major professional symphony orchestra. After all, even the few well known contemporary composers barely manage. The chance is slightly improved by having an impressive mockup. Quite apart from anything, it makes for much more pleasure for the composers, friends and family to listen to.
The main requirement for this is a VST that can produce this and of course some ability to programme it. Features like patch automation according to speed/duration, intelligent dynamic control and random variability are increasingly built into Dorico and/or the VST’s. This is precisely the sort of sound shaping I’m looking for and is actually more useful and time-saving than anything I can think of in a DAW for pure instrumental music.
Multimedia production is a completely different ballgame, of course.
re: dko22’s note - it feels intuitively like Dorico SHOULD be able to function pretty adequately to do mock-ups (depending upon one’s needs) as dko22 suggests. It has access to the same potential VST’s I have in my DAW, it has functional Piano Roll and CC editing and expression map control. I’m just wondering if anyone is really doing mock-ups IN Dorico using such extensive VSTs (vs. just using NotePerformer or doing it in a DAW). Is it “worth it” (time and programming-wise)? Does it save time in the end (vs. doing a mock-up in a DAW and then the score later in Dorico?) I guess I’m waiting to be fully convinced as I always thought by now I’d be doing it also but I instead keep defaulting to the DAW plus Dorico/NotePerformer combination instead since it seems so much easier…
I agree that Dorcio is quite good, and getting better with each release. When looking at other ‘scoring’ software…it truly holds it own.
No way, it’s far from klunky, and it’s SUPER user friendly. There isn’t a single aspect of the key editor UI that you cannot remote control, key-bind, and more. It is LOADED with power user tools (requires reading the manual, as well as primers on MIDI and VST protocols though). It makes quick work of quantizing/humanzing/overlapping. It’s loaded with power tools for selecting things based on conditions, micro-sliding, working with grids, and so much more. You get dozens of ways to deal with velocity and controller data…including double clicking a note and drawing it right into a graph there in NE format. I can’t think of a single MIDI key-editor on the market that comes anywhere close to the power and efficiency of the one in all versions of Cubase, from version 5ish, through present day 10.5.
If they start dumbing it down, and filling up the screen with idiot boxes and taking away the 30+ year old tried and true UI, it’ll be the day I stop upgrading and stick with legacy options. Cubase is a solid leader when it comes to working with anything MIDI or VST, bar none. I would however like to see improvements to the logic editor. The UI is perfect as it is, just add more types of events that it can work with (such as score editor symbols). Add the ability to easily generate arbitrary events. Make a few minor improvements to the expression map interpreter. But…please, please, please, leave the UI alone for the most part, and make any changes to it (optional).
See…I’d rather not have to waste half a day drawing in hair pins and hiding them (it’s a characteristic of March Trios…the hair pins are not wanted on such scores, but we do want the effect on play back for the melody and counter melodies).
In Cubase I select the range of events in the part I’d like apply this effect, and make a simple logic editor (or just call it up since I already have it made):
If event == note
then insert a CC1 (or 11, or whatever) with a value equal to the MIDI note number.
Optionally I might also copy the MIDI note number over to note-on velocity.
Poof, in less than a second it’s done.
Next I run another pass that scales each octave into a common range. Again, taking less than a minute.
Next, I can pull up a CC lane in the in-place key editor and easily do batch scaling and sliding with lasso/drag tricks (or opt for more passes with the logical editors).
For things I find myself doing often, I can build macros that combine as many project and track logical editors as I like into a single command.
Note, Dorico does have scripting abilities in the works…which might eventually make this batch processing thing a mute point, but for the time being, for precision work in a fraction of the time, the tracking DAW is still king.
Also, in the Cubase track inspectors you can ‘stack’ humanizing or quantizing effects, plus doing your destructive edits with the logical editor. Plus easily micro slide any individual, or groups of events in time VERY easily. You can instantly do length humanization/quantization. Force instant note overlaps, and so much more.
Doubling parts/building layers, etc…very fast and intuitive in the tracking DAW. Add our custom user track presets and such to the mix, and it’s often no more than a simple key combo and a click or two…and poof…I’m doubling the horns, or building a textural layer for the strings, and more.
I agree, it’s already in or above league with other ‘scoring software’, and it will improve with each release, but for now, it is a LONG LONG LONG way from even remotely matching the power and flexibility of CuBase.
I’m optimistic that someday Dorico’s play tab will make it a true one stop shop for working with, and mixing down virtual instruments. It’s just not there yet, and it ‘seems’ to me to be a few years away from being powerful enough to replace the DAW in terms of ease and speed in sound shaping tasks.
Again, that’s part of the problem. We get used to sitting in front of a machine and hearing what it spits back at us. It’s often WRONG if a realistic mock-up is the goal. Before doing a mock-up, it’s a good idea to force yourself NOT to listen to ANY computer generated music anymore than you MUST. Take LOTS of breaks in a TOTALLY different room from your rig, and only work on the project in chunks of about 15 minutes at the time. Listen to real musicians playing in real rooms. Heck, even set up some mics and just record the room when it’s totally empty…and work that into the mix later. SOMETIMES we even resort to tricks like playing the mock-up in a real room, and recording that with mics (especially brass tracks).
It’s easy to fall into a habit of sitting in front of those monitors and grinding for hours at a time…playing it over, and over, and over. We learn to ‘like’ things that should not be there, and stop missing the things that should be, but aren’t there.
The room helps shape a realistic groove, and groove is more than just tempo change.
There are three major dead give aways that a score is being played back by a computer and not real musicians.
Unless you jump through extra hoops, everything is more often than not tuned to bloody equal temperament. It’s annoying, and unrealistic. Orchestras rarely play in equal temperament…period…and there is usually a bit of detectable tug of war going on in the group where tuning and locking chords is concerned. A good mock up ditches equal temperament unless it makes sense to have it there. It’s MUCH easier to pull off different tuning schemes, and nuances in pitch shifting using a tracking DAW. Yes, it’s possible with a lot of extra staves and such, and the CC lanes in something like Dorico…but in my experience, the entire tuning scheme thing is multitudes easier in Cubase.
It often sounds like a robot. The tempo is ‘too perfect’. The random humanization can be a help, but it’s going to be a little different every time you play the score. Sometimes you want that effect when doing a mock-up, but sometimes you really need it to be static…so you can control and forge it as required.
The groove and spacial delays for the various instruments and sections do not fit the chosen reverb settings for the virtual room. Again, when in composing mode, we sit there with the score for HOURS, and learn to ‘like’ things that are pretty ‘bad’ in terms of realism. It’s often to perfect, and too machine like…without natural variations that meld in ways similar to musicians sitting on an actual stage or in an actual rehearsal hall.
And in my experience, that’s the most important element to getting a good mock up. Mixing is 90% of the battle. How and where to toss a notch filter, or when to give a little compression to given frequency band, how to isolate and place things in the sound field, etc…
Again, Dorico already has one of, if not THE BEST mixing console out of the ‘scoring software’ currently on the market. Still, the mid-range or high end DAW is light years ahead in all aspects mixing/processing.
I agree that this is the ultimate goal, and every few months developers, and users are making significant contributions towards this becoming a reality. As a collaborative tool, it’s more than amazing…great technology.
It still has a long way to go to be as efficient at shaping sounds as a user controlled DAW though…
I’ll say it one more time. Every year more and more scores played exclusively by computers hit the streets. Most of them are pretty BAD, and sound terribly ‘fake’ (even when the instrument libraries are high quality…the reverbs/mixing/groove-feel/dynamics, and most importantly THE TUNING is a lazy mess. None the less, people are getting ‘used to it’.
To me it is not so much a question of the relative benefits of Cubase vs. Dorico. Of course Cubase beats Dorico hands down as recording, mixing and playback platform. But for me it is more a matter of which type of platform do I feel more comfortable working on composition, a DAW piano roll or notation. In this regard notation wins hands down…for me, not necessarily for others. Therefore for me as Dorico has over the last several versions begun to come into it’s own as a composing platform using VST’s, it has caused me to increasingly leave Cubase behind.
As others have said above, the last few Cubase versions have been oriented to a different market than orchestral composers and arrangers. I stopped upgrading after Cubase 9.5, but I’ve purchased every Dorico upgrade. I plan to continue this path as the platform matures.
Obviously, Brian and I see many things (though not all) rather differently. This is partly because he has much more detailed knowledge of DAWS than I do and knows how to get the best out of them but it may also simply be that we are looking for rather different things from our music. First of all is the actual process of composing where DaddyO really hits the nail on the head. My ability to compose immediately took a considerable leap forward the minute I could use notation software to do it because I could see visually how the individual lines flowed in and out so it became much easier to write contrapuntally in a semi-competent manner. It’s possible to see immediately in an orchestral setting how various instrument combinations can sound together, assuming a decent VST.
On mixing being 90% of the battle, I see no evidence for this with the best modern libraries. With Sibelius, I did use Cubase’s mixer for modest adjustments to sound but as Dorico has the main essentials built in, this is barely necessary any more. How to isolate things or best place in the field has far more to do with good orchestration and a decent supplied acoustic – here the VSL Synchron stage player is close to outstanding in my view. As for shaping sounds, this is mainly down to the recorded samples. Of course if you’re using Halion or other basic libraries which do little shaping then it’s pretty difficult but why make things hard for yourself?
Pitch and rubato are two other things which have quite correctly been mentioned. Advanced libraries have random pitch imperfections built in so why would we want to waste time creating them with a DAW unless there are very specific requirements? Rubato has been supported in notation software packages for quite a while. Ok, the quality is open to debate but will continue to improve, particularly when the tools can be applied to selected passages. As two live performances are never alike, then why should computer ones be? Where tempo changes are explicitly required, they can of course be marked and exactly calibrated in the score.
On this March Trio thing, we’re talking about a) dynamics and b) patch change if we really want to completely change an attack. Dorico’s Note Length feature could easily be programmed to use a particular switch for notes of a certain length. Assuming you really want to use a specific cresc/dim combination for different notes (which to me sounds rather crude) then you can make it in one and then duplicate it in the automation lane. However, you can’t do all the parts at once and Note Length programming cannot yet be used for selected sections only. So yes, of course there are many things which can still be more flexible and faster with a DAW even within my sort of composing environment-- I doubt anyone disputes that!
I would agree that the majority of scores created by composers don’t sound that great. In general this is a mixture of lack of expertise in the composer of how to use the libraries or simply using ones which can’t by their nature sound decent in the first place. However, we sometimes forget that only first class musicians can really make music come to life as well – others can be struggling to play the piece at all.
No, we’re not at odds on initial workflow choices.
When doing through composed music, I do 99% of the composition in a Score Editor as well. Which one I fire up first depends on the client, or collaborative group’s demands of course.
More often than not, I don’t even need a high quality mock-up. I’ll get the score playing the best I can in what comes natively with the target user’s system (typically using what comes with Dorico/Sibelius/Finale/MuseScore/Etc., in the case of Dorico perhaps with some of my own HALion SE vstsound additions that the user can just double click to install real quickly). It’s going to a conductor, or to an individual playing musician, who will decide how s/he wants to interpret and play it.
It’s pretty rare I pull it into the DAW until the score is done (or mostly done), and then only if extra/intensive sound shaping that I can’t do natively and efficiently in the initial workflow is required. In that case, I just save the slate of sounds required in each plugin, export the MIDI tracks, pull it all into the DAW, and get to work ‘sound shaping’.
As for those libraries with many gigs of ‘sample choices’…no, those don’t really cut it for me in any out of the box ‘automated’ form yet. I’ve looked into building some of my own expression maps for nice libraries, and there are just too many variations required across different scores/tempos/etc. to have a single plug and play map. No scoring package on the market sends the information required to the plugins yet (time signature, tempo, key signature, etc.) to script up a library that can decide on its own to shift tuning schemes on a key change, if it should pick martele, or sautellie based on the marks on the score…and it takes all kind of time to poke them into a score manually, or sort out the logic in expression maps on a score by score basis to get it right…force overrides…etc. Spreading it out in a tracking DAW, in contrast, make it pretty simple…and there is visual order to the game plan. And don’t get me started on the nightmare of dealing with legato phrases via expression maps.
Interestingly enough, HALion 6 has the capabilities to build some very smart instruments that could get a lot of this correct on the fly, and in real time…but the signals the plugin needs to get that information aren’t hooked up yet in any premier scoring package I know of.
With the monster libraries that have a fresh sample for every attack and release style…One still has to relentlessly audition all the options, and manually plug them into expression maps. Few of them are the correct length for contexts, and they don’t include a standard for time stretching/shrinking them in real time. They STILL require tweaks (often even outright resampling them, and pasting the results into the mix on an audio track). They are still tempo/style dependent. They still need micro slides on the time-line to fit the chosen virtual room and seating arrangement (plus to offset cancellation effects inherent in sampled music and loud speakers), and often even require quite a bit of custom tuning throughout the passages. They still require user intervention for sound staging and ‘mixing’.
Cause and effect variations relative to a group of performing musicians aren’t just ‘random’. There are physiological, and physical reasons for them. Instruments respond to temperature, pressure, etc…and musicians adjust as they play. Different instruments have specific tuning characteristics that are important to address in a high quality mock-up.
Most of these things ARE POSSIBLE to achieve in Dorico, but with a lot more time consuming manual labor at this time. It’s labor intensive in the tracking DAW as well; however, the DAW has tools to automate redundant sound shaping tasks, and build up a personal library of macros/presets/etc, to brush up and reshape every aspect of the virtual ‘performance’…from almost any level from the point a sound is generated to the point it hits the speakers…all spread out over as many monitors as you can afford to plug into the PC. In the DAW, we stop being a composer/musician, and shift into the role of the audio engineer. That’s the point where at this time, it’s still a major time saver to move the project into sound engineering software.
Actually, this paragraph does nicely illustrate what we’re still lacking in notation software. I guess that I have found it worth spending the time on Expression Maps with the aim of learning how best to utilize what we have and you already know many of the tricks for doing it in a DAW. But I really can’t say I’ve found anything seriously missing with the string quintet I posted elsewhere for instance which requires a DAW. No, not even the question of legato phrasing which is a real, though imo much exaggerated issue.
I don’t really think we do really have differing views in any radical way – simply differing areas of experience and perhaps also differing aesthetics and tastes.