So kick and bass typically you want mono (I understand there are exceptions to this, but generally speaking). Not sure why but when I use the built in drum machines and render that it typically puts my kick/snare/etc samples into a stereo track. Fine. So, what I have done in the past to make those rendered tracks mono again is click the little circle buttons at the bottom left of the mixer channel from 2 circles to 1 circle. This does work and I can tell the levels are both dead even with each other and no pan law is in effect. From my understanding what I am doing at that point is basically making a dual mono track onto 1 fader combined.
The other day I was watching a video where Chris whatever was showing the way to convert stereo files to mono is via the pool. So for fun I went in the pool and converted the same samples to mono and had them replace the current “stereo” ones. Worked, fine; however, I noticed almost a 3db loss in signal at least for those tracks I converted to mono via the pool vs converting to dual mono via the circle button on the faders.
Long way to ask:
- am I messing up and phasing issues by using dual mono (circle buttons) on a kick/bass vs. single mono (via conversion in the pool)?
- why would I not use dual mono?
- seems like the circle buttons are a lot easier to use than searching for the said samples in the pool
- why do the circle buttons not work on the main Stereo Out channel (master)? I see them but they don’t do anything when you click on them. Right now I am having to enable mono on my master fader by using the stereo enhancer plug in and clicking the mono button inside of it.
Sorry for the long and semi dumb question. I Have the feeling the answer is “well dipshit you are effectively doubling your signal (dual mono) and thus you are getting the 3db gain because of that, just like if you duplicated any mono track.
Thanks,
Comb