Bouncing works, but you don’t get the intended result.
You 're bouncing the event with the real time algorithm (quality),
thus beating the purpose of using the flattening process for higher quality algorithms (MPEX), so to optimize the quality of processing.
So anyone? Is this a bug? Is it a known issue? Will this be addressed?
It is a basic function of the DAW that is not working as it should, making it useless.
It must be reported to Steinberg