Hi, it would really save me a lot of time if the detected / edited hitpoints could follow / transfer when bouncing a selection of clips to a new file.
Example, I’m using hitpoints for mutlitrack drum quantizing :
- I spend quite sometime correcting the automatic hitpoint detection - that is very far from accurate - on Kick, Snare, Toms…
- Once everything is Sliced/Quantized/Crossfaded, I end up with hundreds of events that still all have the correct hitpoints
- I want to bounce my audio to one continuous file for each track because, Nuendo gets very “laggy” with too many events/fades
- As soon as I bounce and replace my audio, if I want to use the hitpoints for sound replacing/reinforcement, i have to go through all of the hitpoint detection/editing as an extra step.
This is just one example, as I extensively use hitpoints for a wide variety of tasks.
If anyone has a workaround, I’d love to hear about it as I haven’t been able to find one yet…