Full parallel system

Hello,
After seeing some videos about parallel processing ( multi threading ) architecture like the CUDA one, i was wondering, if a sound engine can be entirely based on a parallel architecture, like every VST own a unique processor, like using the CUDA architecture as a big processors rack…
I think this could lead to a very responsive system, with a huge impact on the system response and latency…
But this is a feature for the R&D team :confused: for the future of the sound :slight_smile:
And it’s not the first time, sound people borrow technologies from video people, we have already stolen the 44100hz sampling rate, so why not some processors :slight_smile: