If I may add my 2 cents:
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I agree that Ram playback might be cool.
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Changing clip gain? Yeah, maybe, but now we’re really talking pre-automation automation. I’m not sure I trust that this will be implemented properly (sorry Steinberg) so I can live without it… just my personal opinion…
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GPU co-processing might be cool for some things, but once again, I see great possibility for things getting tremendously screwed up by this. So the question is if it’s worth the extra risk while the regular CPUs are getting much faster anyways(?)…
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I’ve heard no problems with sound quality in “audio engine mixdowns”. No idea what you’re talking about. Compared to what really?
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64bit float for audio processing on the GPU? Why? Seems completely unnecessary to me…