Im exporting audio to Wwise via drag and drop to game audio connect and the filename is always “untitled.wav” or some variation of it.
Is that an issue in the game audio pipeline?
How do I make GAC name the files?
I setup the file naming scheme in the Export Audio Mixdown dialogue, but nothing happened. Even tried with cycle markers, but the name of the object in Wwise is always “untitled”. Is this how its supposed to be?
I’m experiencing the exact same issue, using Wwise 2017.2.1, and Nuendo 8.
The only way I can get around it is to use the File–>Export–>Audio Mixdown.
At that moment, Wwise prompts me with the proper name and location.
Drag and Drop, like in your case, gives me an Untitled file located under …\AppData\Local\Temp\Untitled
I did contact them and the solution was that it follows the settings from render in place.
If I remember correctly, I had to uncheck or check the box about using custom name in the render in place settings window.
There’s a video that demonstrates how this works called " Nuendo 7 for Game Audio - Working seamlessly with Wwise" on the Steinberg YouTube channel (can’t post links in the forum so I can’t link to it). The part you are looking for is at 2’10"
Since it’s an old video the button for the naming options is different now - it is now a little gear next to the file name input box.
Go to File > Export > Selected Events ( and NOT: Edit > Render in Place > Settings), check “use custom name” and choose your name scheme
If the object in Wwise is already linked to a sound file, it will rename the exported file to that already linked file name to make it easier to replace already imported files and keep the folder clean. This means that Nuendo as well as Wwise are in control of the name!
@Steinberg, please mention those two points in the manual, since it is really not self-explanatory.