Goal/ use of LUA scripts in HALion? - SOLVED

Just a small question, out of interest, what is the reason/ goal to use scripting in HALion6? What can scripts do that a multilayer sound/ patch/ program cannot do? What are obvious use cases?

I’ve been looking at some posts here, but just don’t get it yet… can someone please advise?

Many thanks in advance!

Found the answer myself… on the dev docs about scripting…

Fields of application:

  • Arpeggiation and sequencing
    Chord generation and recognition
    Microtonal music and alternative scales
    Algorithmic composition
    Advanced, interactive playback for creating more realistic performances
    Custom-built workflows for macro pages
    Automization of repeating tasks while building large scale libraries


(in case some other person has the same question…)