Vst is installed in Dorico Pro 6, window is displayed in Play mode vst & midi show instrument, sounds are correct played on midi keyboard controller, percussion map created, but can’t find the instruments to create expression map and wrong instruments play in kit created for timbale in score. Any suggestions?
Having loaded your new plug-in in the VST and MIDI panel so it appears in the rack, have you then manually assigned it to the appropriate instrument holding the timbales kit in the Track Inspector panel?
Once you’ve done that, have you made sure that your new percussion map is also correctly assigned in the Track Inspector?
All these are done. The next step from all the instructional videos suggest that the desired instruments (Cascara L, Cascara R) should be available in the drop down box when the edit button is clicked. However, that brings up the Handy Drums window and that’s where there is no way to connect the sounds in the VST to the instrument in the track. The sounds in the Handy drum window play correctly on my midi controller keyboard, and are touch sensitive for the different effects accurately.
I’ve been out to town so sorry for the delayed response…and thanks for looking into this.
Here are the screen shots to show my effort. It still isn’t clear how to load this per.map to give me the options to add the sound needed. Is it related to my having created two separate percussion kits in set up mode (one for congas and one for timbales) in some wrong order?
We’re almost certainly going to need to see a file to troubleshoot further, even if it’s cut down to a single bar.
Here are a couple of views of the Handy Drums Perc. map I built. My issue is when I’m creating a percussion kit for the score and click on unpitched percussion, I only get the Halcion sounds as options even with the GoranGroves window visible and responding correctly to my midi Keyboard controller. I suppose there is an easy way to access the Goran sounds, but so far I haven’t found it. Appreciate any advise…
As @FredGUnn says above, a cut-down copy of the file is what’s needed to help further.
Untitled Project 1.dorico (1.6 MB)
The hi-hat and side drum were just my attempts to come up with something close to cascara left and right as available in the Halion window…
Is this enough to work with?
Thanks
Mark
My goal is to create 2 percussion kits…one player to read a 5 line staff with all the conga sound variations, and one a 5 line staff to include all the various timbale sound variations.
It seems to work for me. You just haven’t configured any of the Playing Techniques for the Congas yet.
The only technique you’ve set up is “Natural.” It will playback fine though:
GG Conga.dorico (1.6 MB)
What you’re showing seems to be the sounds in Halion percussion kit creation in the setup tab. My issue is to access the sounds in the GoranGrooves window to have the necessary instruments to create a kit and place on a 5 line stave. The instructional videos are very good at showing how that is done with Halion or other VST’s which populate the window with all the slots to fill, but I don’t see a way to chose the instruments from the Goran free-standing window. I can clean up the playing techniques for the congas, Timbales etc. by editing the percussion map, but I’m stuck with this hurdle connecting the setup windows’s requirements to add instruments that I can’t access even though they’re right in front of me in the Goran window. As always, I’m grateful for all your prompt replies to help…Any other thought come to mind?
Mark
I’m showing this Setup window, which is not specific to any VST:

Your Percussion Map has Quinto Open and Quinto Muted defined on MIDI 62 and 63. Quinto Muted will never play back because 1) you haven’t defined a Muted Playing Technique in the window above, and 2) you’ve assigned the Natural technique to both Quinto Open and Quinto Muted below.
You need to define a Muted technique then specify that in your Percussion Map.
That’s right…but I think I’ve found the solution to my main question, which was how to assign Handy Drum sounds to a percussion kit when those particular sounds were not available from the Halion menu creating an empty kit.
Reason is…you can’t. My initial approach was correct…to use some other sound as a place holder in the kit, and then re-assign it in the editing the drum map process but I couldn’t figure out how to get that done.
I will try mapping one of those place-holder sounds to the midi note of the Handy Drum sound I need after creating the 5 line staff. (see previous thread to find sounds I needed in Handy Drums not available in the Halion menu.)
Hope this helps someone grasp the procedure sooner than I did…and thanks for the info you’ve provided.
Mark
Unless I’m completely misunderstanding you, this is certainly possible. You don’t need to do anything with Halion at all to use Handy Drums, so I don’t know why you keep mentioning Halion.
You have Quinto and Requinto set up in your file. Handy Drums doesn’t have a Requinto so I’m removing that and adding a Conga and Tumba, which are instruments HD does have.
With this in the score …
I get this playback with HD:
I did nothing with Halion at any point in this.
HD Congas.dorico (1.6 MB)
I understand…but Halion does not have Cascara R and Cascara L. That was why I started to add some other instruments that do occur in Halion. The idea is to set up the kit, and then change the mapping in the editing window to use the midi note for the Cascaras in the spaces held by the high hat and side drum. This idea would cover any of the other Handy drum sounds not available in the Helicon menu when setting up the empty kit once the percussion maps has been created. That’s my expectation…do you think that will work?
Mark
Let me try another angle…
Is it possible to enter Handy Drums instruments (set up with correct playing techniques in a complete percussion map) into an empty percussion kit in set up mode without making Halion selections in their dropdown instruments?
In Setup, you don’t select any Halion instruments. Ever. You can completely forget about Halion as it has absolutely nothing to do with Setup. You are selecting Dorico instruments as defined in Library / Instruments (and then further in Edit Percussion Kit). Once you’ve added the instruments, they will be assigned the instruments of whatever Playback Template you’ve chosen by default in Preferences / Play / Playback Template / Default Playback Template. Maybe that loads Halion sounds for you, but it doesn’t for me as I have my own Playback Template with sounds I host in VEPro.
You can create your Percussion Map by modifying an existing one like Halion, or creating one from scratch, it really doesn’t matter. You don’t need to involve Halion at all at any step of this process.
Crud, I just realized in the file I posted above, the reason the Conga sounds a bit different is because I forgot to assign it to Handy Drums. My bad. Fixed below.
HD Congas V2.dorico (1.6 MB)
In the gif below you can see I set up the Muted technique so it now actually plays back, unlike the original file you posted that was missing this technique. This is just in Setup though and has nothing to do with Halion.

OK…we’re narrowing it down…my bad to use the term Halion for instruments in the drop-down of setup. The list is the Dorico sounds like you mentioned. So do I have to create a kit with as close to the sounds I need from Handy Drums, and then change the name of the instrument and assign the correct midi note for what I need from the Handy Drum Percussion Map?
If so, is that done somehow in Preferences/Note input and editing/percussion input/percussion map/general midi map of instrument?
I’m focusing here on the Handy Drum instrument question…I understand how I’ll need to add playing techniques to each as I edit the percussion map.







