I am not finding substituting drum sounds in GAO as easy as I was hoping. For example, I am using the GM Kit but want to use the harsher CHH from the Heavy Kit without having to run a separate instance.
My search for a solution hereabouts led me to this thread from a chap who took the words right out of my mouth:
An early reply elaborates thus:
Actually, something does happen. The drag’n’drop takes place entirely within the target instance and it is a move, not a copy (I discovered this last night). I tried to drag the Heavy Kit CHH (F#1) to an empty pad on the GM instance, got the + sign on the icon, only to find that what had actually happened was that the GM CHH had moved from F#1 to the new pad, leaving silence in its wake. Moral: don’t try this at home!
Near the end there is a solution suggested (too long to quote): http://www.steinberg.net/forum/viewtopic.php?f=19&t=10137&p=66723&hilit=browse+drum#p66880
So why am I writing this? Well, I think there could doing with there being a more intuitive way of swapping drum sounds in this module so though I’d revive the discussion (although not the thread). I like the idea of being able to (say) right-click on a pad to bring up a panel allowing filtering and scrolling through sounds in the same way that we can currently scroll through FX presets to test them “live”. Having to locate samples in the MB and drag them to a pad involves the forebrain too much.
It’s disappointing that d’n’d between instances doesn’t work but improvements have been made to the GAO so maybe this will be added to the functionality at some stage.
I know, it’s free, so I don’t expect super-sophistication but it would turn “handy” into “nice” if it were easier to customise kits from the MB or other GAO instances and thus render buying a 3rd-party plugin less of a consideration.
In the meantime, all suggestions not involving money (or the manual) are very welcome.